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Study on Spawn/Drop Rate

Started by Prosper, September 10, 2010, 10:22:16 PM

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Prosper

Since this theory turned out to be proven wrong, im replacing it by what it these new arguments inspired me, and renamed the subject from 'Study on Rock Beast' to 'Study on Spawn/Drop Rate' since it will have a slightly different angle than the previous one. It was becoming a little bit off topic in 'LSS Theory' topic so here is a dedicated topic for it.

This theory will use binary multiples to determine probabilities of monster spawn and drop rates per monster (even though nothing forces Meiun to use binary multiple.. I just think they look cool and its just for estimations anyways..). As most of us played this for a few years now. We can get a general feeling on them. The use of having it written down here is next to null (I know its useless to know) but as you guys know I like writing these kind of thoughts down to chat about them with you.

So for those who would like to have this discussion please post your thoughts on specific rates. What I wrote down here are from the best of my knowledge and some will probably be wrong so if you feel like correcting some in could be handy to have a descent list :P.

Area #1 - Newbie village/Right of mountain

Blob
Tree Branch 1:8
Jester Hat 1:8
Fireman Hat 1:16
Feather Hat 1:16

BBB - 1:32
Tree Branch 1:8
Ninja Mask 1:16
Viking Helmet 1:16
Wooden Hammer 1:32
Great Sword 1:256

White Bunny - 1:64
Dagger 1:16
Feather Hat 1:16
Ninja Mask 1:16
Bunny Ears 1:32
Deranged Bunny Ears 1:32

Black Bunny - 1:128
Dagger 1:16
Feather Hat 1:16
Ninja Mask 1:16
Black Bunny Ears 1:32
Deranged Bunny Ears 1:32

Area #2 - Mountain

Rock Demon
Feather Hat 1:16
Short Sword 1:16
Knight Helmet 1:32
Viking Helmet 1:32

Rock Beast - 1:128
Knight Helmet 1:32
Viking Helmet 1:32
Short Sword 1:32
Stone Hammer 1:64
Dark Knight Helmet 1:64

Area #3 - Bandit Forest

Bandit
Bandit Mask 1:32
Ninja Mask 1:32
Dagger 1:32
Short Sword 1:32

Bandit Assassin - 1:64
Bandit Mask 1:32
Dagger 1:32
Bandit Cover 1:128
Spire Dagger 1:128

White Bunny - 1:64
Dagger 1:16
Feather Hat 1:16
Ninja Mask 1:16
Bunny Ears 1:32
Deranged Bunny Ears 1:32

Black Bunny - 1:128
Dagger 1:16
Feather Hat 1:16
Ninja Mask 1:16
Black Bunny Ears 1:32
Deranged Bunny Ears 1:32

Area #4 - Temple

Skeleton
Skull Mask 1:64
Top Hat 1:64
Scythe 1:64

Dark Sage - 1:256
Wizard Hat 1:32
Scythe 1:32
Dragoon Helmet 1:64
Inferno Sword 1:128

Sand Giant - 1:1024
Fedora 1:16
Green Beret 1:32
Great Sword 1:32
Slasher 1:128
Legendary Sand Sword 1:256

Area #5 - Desert before and after temple

Cactus
Whip 1:64
Wooden Hammer 1:64
Dagger 1:64
Frog Hat 1:128
Froggy Hat 1:128

Sand Fiend - 1:8
Pirate Hat 1:64
Katana 1:64
Great Sword 1:128

Dark Sage - 1:256
Wizard Hat 1:32
Scythe 1:32
Dragoon Helmet 1:64
Inferno Sword 1:128

Sand Giant - 1:1024
Fedora 1:16
Green Beret 1:32
Great Sword 1:32
Slasher 1:128
Legendary Sand Sword 1:256

EpicPhailure


Prosper


EpicPhailure


Chaos

It's bollocks.  Every 'spawn' point in the game has set monsters it can spawn, and, based on some random chance (sorry, it IS random), it will decide which of the monsters to spawn, and spawn it.  Until the monster attached to a particular spawn point is destroyed, it will not spawn another one.  Killing monsters makes bosses spawn faster because you're freeing up the spawn point, and giving it another roll of the die to try and potentially spawn something bigger.

That's as complex as it gets.   :-\
Jake says:
lol, I found God! He was hiding under a big rock this entire time that lil jokster

Meiun

The only real correction I have to what Chaos said is that many "spawn points" can have numerous monsters "attached" to them at once, not just one as he implied. But once it has reached that cap (whatever it may be) it won't spawn more until some of the ones it already has are killed.

Prosper

Cool thanks for making it so clear :P

Mr Pwnage

You know why the monsters don't have health bars? Because number crunching sucks, and isn't fun. Fun is the unknown. Let's have fun.
"I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones." -Albert Einstein (1947)

http://www.benmward.com/projects.php

Prosper

#8
Quote from: Mr Pwnage on September 10, 2010, 11:00:46 PM
You know why the monsters don't have health bars? Because number crunching sucks, and isn't fun. Fun is the unknown. Let's have fun.

Ur right, I'll keep my studies for myself. I see it seems to annoy honorable members of the community.

I do enjoy not knowing.. I just also enjoy figuring things out and all :P

Edit :

Quote from: Meiun on September 10, 2010, 10:50:47 PM
The only real correction I have to what Chaos said is that many "spawn points" can have numerous monsters "attached" to them at once, not just one as he implied. But once it has reached that cap (whatever it may be) it won't spawn more until some of the ones it already has are killed.

Is it random as in a % based randomness or a % based + fix value to avoid spawning many by coincidence ?

Meiun

#9
Quote from: Mr Pwnage on September 10, 2010, 11:00:46 PM
You know why the monsters don't have health bars? Because number crunching sucks, and isn't fun. Fun is the unknown. Let's have fun.
Exactly. I most certainly could have added health bars, as well as having damage be displayed and whatnot within the game. But one thing I really dislike about a lot of modern games is that they have been focusing way too much on all the numbers and stats, ultimately making the gameplay more and more boring while they put more focus on "stats" and all that BS. I wanted the focus of the game to actually be playing the game. All the stats and other stuff should just be used to support and aid in making the gameplay fun, not as the games focus.

Edit: And don't worry, it dosn't bug me at all that people are interested in figuring this sortof thing out. It's actually kindof amusing if anything. I am simply explaining why it is that I made it the way I did. Anyone who is interested in the finer details is welcome to be that way. Just don't expect me to go designing the game around helping you figure that stuff out lol.

Mystery

Quote from: Mr Pwnage on September 10, 2010, 11:00:46 PM
You know why the monsters don't have health bars? Because number crunching sucks, and isn't fun. Fun is the unknown. Let's have fun.
OBJECTION!

Number crunching is helpful....to an extent. Having fun is more important.  :)

Also, I'm pretty sure this was made clear WAYYYY earlier.  :-\
AKA Paradox/EnragedDeity/Occurrence.
Quote from: Medgar Evers
You can kill a man, but you can't kill an idea.

Mr Pwnage

Quote from: Prosper on September 10, 2010, 11:06:13 PM
Quote from: Mr Pwnage on September 10, 2010, 11:00:46 PM
You know why the monsters don't have health bars? Because number crunching sucks, and isn't fun. Fun is the unknown. Let's have fun.

Ur right, I'll keep my studies for myself. I see it seems to annoy honorable members of the community.

I do enjoy not knowing.. I just also enjoy figuring things out and all :P

Edit :

Quote from: Meiun on September 10, 2010, 10:50:47 PM
The only real correction I have to what Chaos said is that many "spawn points" can have numerous monsters "attached" to them at once, not just one as he implied. But once it has reached that cap (whatever it may be) it won't spawn more until some of the ones it already has are killed.

Is it random as in a % based randomness or a % based + fix value to avoid spawning many by coincidence ?

Well by all means keep posting what you please, it's not annoying at all really since you at least put forth effort and know grammar. I was more just making a blunt point more than anything, don't let me stop you.
"I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones." -Albert Einstein (1947)

http://www.benmward.com/projects.php

EpicPhailure

Quote from: Prosper on September 10, 2010, 11:06:13 PM
Ur right, I'll keep my studies for myself. I see it seems to annoy honorable members of the community.

Nah, I was just trying to be cool and bolster your ego by implying I'm of a lower intelligence. We're all honorable here :3

ARTgames

OMG STOP POSTING.... >_< lol. could not get my post in.

He does have fun doing this and your not required to do what he does to play the game so I see nothing wrong here. :/ Seems like a win win.

Any way some other points bought up in this topic kinda makes me want to test things. Thank you. Keep doing it if Meiun does not mind.

Also Prosper I would like to see further studies. As sure as the other people do that you listed at the top of your post.


Prosper

Ive barred it out then :P.

Also

Quote from: Meiun on September 10, 2010, 11:08:25 PM
Quote from: Mr Pwnage on September 10, 2010, 11:00:46 PM
You know why the monsters don't have health bars? Because number crunching sucks, and isn't fun. Fun is the unknown. Let's have fun.
Exactly. I most certainly could have added health bars, as well as having damage be displayed and whatnot within the game. But one thing I really dislike about a lot of modern games is that they have been focusing way too much on all the numbers and stats, ultimately making the gameplay more and more boring while they put more focus on "stats" and all that BS.

Eversince my early teenage years(im 25 now) I had always thought a simple Stick figure MMO would be cool to play. When I originaly found SO v1 I think there were just like pseudo-bandits in a black and white city. I also recall another early version with black and white blobs and nothing more. Then another release with Rock demons.

Since I always get spawn killed back then I gave up on trying to get on farther but hoped the project would progress. Far later after I found SO v2 1 month before public server goes down so I was very glad to play just enough to have horrible cravings for the following 10 months where it was shut down.

All this to say that if I dedicate time to this game its because its really fun and different. You've made it even better than I imagined a Stick MMO could be. And im sure S.O. 3 will be even better :).

This game is a good refuge from all those Korean MMOs and such...

Keep up the work, even though only like 50 ppl know about this game .. (such a waste ... everyone should play SO.. at least in the 10-30 age bracket)