For the players that dont want to spend a ton on agi because they would rather have health or strength, how about make a pet/mount system where you can own like an animal to ride from location to location to ease up 5 min walk. For instance like an item you can click in ur inventory and it mounts you on top of like a tiger and it increase ur agi by like 30 until you attack again, and then it auto unmounts you, or you can lcick to disable. Then you can make differnt mounts better, faster/higher jump, for a higher price.
IDK if this will be a hit or miss but how about some helpful input? Constructive criticism is welcome, if your going to be a dick, dont waste your and my time posting.
something like this would be cool, but no tigers or shit like that.
also, i doubt it would happen....
anything meiun wants lol, or u guys, suggest stuff sox!
What would be cool instead of a tiger?
hmm. what if you could like have a SF mouth and ride it around? thatd b funny as hell haha
I dislike this idea.. If you want to move around quicker, get an AGI specific hat..
Quote from: igufed on May 27, 2010, 11:59:07 PM
I dislike this idea.. If you want to move around quicker, get an AGI specific hat..
Yep. It's the thing you just have to suffer through for not taking agi.
I think the idea makes perfect sense - it only provides value for getting from place to place. This is incredibly helpful (if not necessary), for such a large world.
Sure, in version 2, I suppose it is more fair since that is one of the main points to getting agility... but even then that is kind of ridiculous. I should think that one of agilities main points would be the fast movement/high jumping/fast attacking for combat, not just getting from point A to point B faster than everyone else.
In version 3, I think it'd be fair that everyone has an opportunity to obtain fast travel, especially if the world is as big or even larger than it currently is. Running from place to place at a very slow rate is not fun at all...
Quote from: Cactuscat222 on May 28, 2010, 12:45:20 AM
I think the idea makes perfect sense - it only provides value for getting from place to place. This is incredibly helpful (if not necessary), for such a large world.
Sure, in version 2, I suppose it is more fair since that is one of the main points to getting agility... but even then that is kind of ridiculous. I should think that one of agilities main points would be the fast movement/high jumping/fast attacking for combat, not just getting from point A to point B faster than everyone else.
In version 3, I think it'd be fair that everyone has an opportunity to obtain fast travel, especially if the world is as big or even larger than it currently is. Running from place to place at a very slow rate is not fun at all...
I kind of agree with this. The main purpose of character stats are for combat. Typically things like speedier travel are conveniences. In most RPGs this is obtained by either gold, level, quest, or some kind of fame/prestige system. Though, in some cases quick travel or teleport is also some kind of spell or skill. But I'm not sure attributing a major factor of a combat stat to travel is the best thing.
don't forget agility also decreases tick time a tiny bit.
Quote from: DivineLegend on May 28, 2010, 02:09:22 AM
don't forget agility also decreases tick time a tiny bit.
I don't think anyone is forgetting agility's benefits here. I think the point is some people tend to focus on the fact that one of agility's benefits is being able to travel faster. This has nothing to do with combat though. I feel that benefit is more of a convenience. I feel like some people might currently be spending some or a lot of points on agility because of this benefit. Having a mount or teleport or other means of quick travel would definitely cause some people to rethink that. But I don't see that as a bad thing. It would refocus the intent of agility as a combat stat (as it should be).
I would like that. As of now, we all know that Agility past a certain point, depending on your style of play, is completely useless for PvP. The only thing its got going for itself is the travel speed, there's no reason this can't be changed in SO3. One way to do that would be to have the weapon tick time agility effects be more drastic, actually noticeable at lower agility levels, and extremely useful at higher levels.
What I'd love to see more than anything for SO3, is a fully balanced stat system. Try as they did, SO2's system was not balanced. Agility was more of a "for fun" stat after 20 or so points were invested, Intelligence never really had a point after 6/7, and was practically replaced by Strength. Vitality went through several updates before it was removed from the godlike category, and now strength seems to be the major stat. I really want to see a Stick Online where any combination of stats can be amazing in its own way, with all 4 balanced for different play styles.
Now, back on the actual topic, I really can't imagine seeing mounts go charging about everywhere. However, I could imagine that Airplane travel idea, or the Catapult travel system people suggested in the past, that shit made me laugh so hard.
Quote from: Lingus on May 28, 2010, 01:19:34 AM
Quote from: Cactuscat222 on May 28, 2010, 12:45:20 AM
I think the idea makes perfect sense - it only provides value for getting from place to place. This is incredibly helpful (if not necessary), for such a large world.
Sure, in version 2, I suppose it is more fair since that is one of the main points to getting agility... but even then that is kind of ridiculous. I should think that one of agilities main points would be the fast movement/high jumping/fast attacking for combat, not just getting from point A to point B faster than everyone else.
In version 3, I think it'd be fair that everyone has an opportunity to obtain fast travel, especially if the world is as big or even larger than it currently is. Running from place to place at a very slow rate is not fun at all...
I kind of agree with this. The main purpose of character stats are for combat. Typically things like speedier travel are conveniences. In most RPGs this is obtained by either gold, level, quest, or some kind of fame/prestige system. Though, in some cases quick travel or teleport is also some kind of spell or skill. But I'm not sure attributing a major factor of a combat stat to travel is the best thing.
I got lingus to like one of y topics, i can die a happy man aha
Haha. You'll find I'm not that difficult to please. If your idea makes sense I won't disagree with it.
I think anyone will agree that faster travel is a must. V3 will probably have teleportation or portals. One of the things I hate in V2 is how long it takes to get from place to place (and I have 20 agi).. I don't think mounts would fit into this game, a stick person on a mount would just be strange, maybe thats just me though.
This is how I want our mounts. And look, 2d and stick-like!
(http://www.rockabilia.com/files/img/TSHIRT/72797F.JPG)
Ahem. Motorcycles.
lmao, higher levels should be able to mount lower levels, how about that guys?! ( defeats purpose of faster travel, yet funny as all hell hahaha )
Quote from: jackel1994 on May 29, 2010, 11:50:50 PM
lmao, higher levels should be able to mount lower levels, how about that guys?! ( defeats purpose of faster travel, yet funny as all hell hahaha )
That is... the single best line to come out of your mouth. Dear god... do want.
i like the idea of mounts but it really does cancle out the need for agi
Quote from: JninjaJ on June 13, 2010, 02:41:22 PM
i like the idea of mounts but it really does cancle out the need for agi
Well, no, I actually have yet to hear a logical argument to back that statement up. All Meiun would need to do to balance it is give more uses, or power up the current use of less time between weapon swings. Making agility the one means of transportation doesn't seem entirely necessary to me. I'm just fine without any kind of mount or travel system, and agility staying the same, but I don't believe the concept should be tossed out the door because it would "cancle out the need for agi", simply because it wouldn't.
What needs to be established here is that the purpose of AGI should be viewed not as transportation/convenience but instead another aspect of battle, just like STR or VIT. (...Or INT, for that matter.) Sure, being able to get to the Wall faster than everybody else is a nice plus to having high AGI, but Stick Online is an entirely combat oriented game, and I think the advantages of AGI should rest more in the area of combat, rather than transportation.
As I've already mentioned, I completely agree with Luc and Leguy on this. Character stats are combat oriented and any decision regarding them should take that into consideration. Things such as transportation should be based on status (ie gold, accomplishments, etc.)
The speed of the mount should actually increase your Agility, just like a hat or weapon would.
I agree with you all, as I have said before... however, looking at it though, one of the combat benefits IS being fast and jumping high. It allows for better evasion and getting the the opponent faster.
So, I still think mounts should be implemented for everyone, so that everyone has the opportunity to get to places faster - but agility still holds the value of moving faster and jumping in combat.
Unless there are other ways to make agility more combat viable, that could replace the movement speed of it.
Quote from: Cactuscat222 on June 15, 2010, 12:49:51 AM
I agree with you all, as I have said before... however, looking at it though, one of the combat benefits IS being fast and jumping high. It allows for better evasion and getting the the opponent faster.
So, I still think mounts should be implemented for everyone, so that everyone has the opportunity to get to places faster - but agility still holds the value of moving faster and jumping in combat.
Unless there are other ways to make agility more combat viable, that could replace the movement speed of it.
I'm not sure what you're saying here. My point about Agi being a combat stat is what you are saying. All of its current benefits should be looked at in the light of combat. So Agi makes you move faster because it makes you more effective in combat. The fact that it allows you to travel faster is irrelevant. Therefore adding mounts for faster travel should not detract from Agi's effectiveness because it doesn't have anything to do with combat.
What do you mean by "mounts should be implemented for everyone"? No one was suggesting otherwise. Everyone would have the ability to purchase or otherwise obtain any mount in the game.
I don't think anyone was suggesting that mounts would replace Agi's movement speed in any way. Agi would act exactly as it does now.
Well, when I first thought about it, I was thinking of getting rid of the bonus movement speed from agility, so that is where I was coming from.
I see... that would kind of have the opposite effect of what everyone is talking about though. It would make Agi even less effective. It needs to give a bonus to regular movement speed because, as you pointed out, it is effective in combat.
I don't even think mounts would suit the game. I can't really say whether it suits SO3 or not because obviously we don't know what it is like yet. But for a 2D stick MMO, it kind of doesn't seem like it'd work to well...most games that have mounts make all the players stick with one or slightly improved movement speeds, which isn't effected my stats. SO isn't like other MMO's as agility increases your movement speed unlike most other games that actually have mounts.
So I think I'll say no to this idea so far. Unless I someone can come up with a way this will actually work. Which I can't see it working and fitting well into the game.
The only way I can even see it working is if it's like what I said before, just like a hat/and or weapon that provides bonuses. E.G +10 AGI.
...But Joel, why can't it just provide a solid bonus to movement speed? It is not like that is against the rules or anything. Meiun could put whatever he wants in. Just because its not sticking to the original stats does not mean it wouldn't fit with the game. In fact, it probably makes sense for it to adjust your base speed rather than add agility.
Quote from: Cactuscat222 on June 16, 2010, 02:55:07 PM
...But Joel, why can't it just provide a solid bonus to movement speed? It is not like that is against the rules or anything. Meiun could put whatever he wants in. Just because its not sticking to the original stats does not mean it wouldn't fit with the game. In fact, it probably makes sense for it to adjust your base speed rather than add agility.
I'm not sure that would make a difference as you wouldn't be attacking or crouch-jumping from a mount. Those are the only other things Agi affects so it would essentially be the same thing. Alternatively though, it would be nice if mounts increased your base jump stat as well so you don't have to crouch jump to jump higher on a mount. So yea, mounts could just increase run speed and regular jump directly rather than increasing agi. I guess that would make more sense too. It would be odd to see a + to Agi on your stat screen when you are on a mount.
Quote from: Cactuscat222 on June 16, 2010, 02:55:07 PM
...But Joel, why can't it just provide a solid bonus to movement speed? It is not like that is against the rules or anything. Meiun could put whatever he wants in. Just because its not sticking to the original stats does not mean it wouldn't fit with the game. In fact, it probably makes sense for it to adjust your base speed rather than add agility.
That's true, mine was just an example. And technically I did kind of say that because some hats do change your base speed / jump.
Mounts..? What about a car/airplane/dirt-bike/four-wheeler so i can mow over other stickmen :O
Quote from: Forum on June 17, 2010, 12:04:09 AM
Mounts..? What about a car/airplane/dirt-bike/four-wheeler so i can mow over other stickmen :O
No....just no. Please just don't post in this forum anymore.
Quote from: JoEL on June 17, 2010, 12:46:19 AM
Quote from: Forum on June 17, 2010, 12:04:09 AM
Mounts..? What about a car/airplane/dirt-bike/four-wheeler so i can mow over other stickmen :O
No....just no. Please just don't post in this forum anymore.
Joel he was contributing to the topic calm down.
Also did everyone forget about Skills? Im guessing there could have been a movement speed increase one. Would solve everyone's problems and int would contribute to speed also. But it wouldn't be as cool as riding a three-headed ostrich.
Quote from: crozier on June 17, 2010, 09:41:05 AM
Quote from: JoEL on June 17, 2010, 12:46:19 AM
Quote from: Forum on June 17, 2010, 12:04:09 AM
Mounts..? What about a car/airplane/dirt-bike/four-wheeler so i can mow over other stickmen :O
No....just no. Please just don't post in this forum anymore.
Joel he was contributing to the topic calm down.
Did you read what he said? I don't think it has anything to do with what we were discussing.
Quote
Also did everyone forget about Skills? Im guessing there could have been a movement speed increase one. Would solve everyone's problems and int would contribute to speed also. But it wouldn't be as cool as riding a three-headed ostrich.
That'd make AGI even more useless then just having a mount.
Quote from: JoEL on June 17, 2010, 09:57:38 PM
Quote
Also did everyone forget about Skills? Im guessing there could have been a movement speed increase one. Would solve everyone's problems and int would contribute to speed also. But it wouldn't be as cool as riding a three-headed ostrich.
That'd make AGI even more useless then just having a mount.
Depends on how the speed boost skill works. I remember there was a concept that worked like a run button that when holding down the button your speed would be increased and it would slowly use stamina. Now obviously int only comes into play there because the more stamina you have the longer you will be able to use this skill. But agi would be used to determine the amount of boost to your run speed. The more agi, the higher increase. So in this case, it could potentially give Agi a major benefit in combat situations. Being able to increase your speed temporarily to quickly dodge out of the way or dash in close for an attack would throw off your opponent.