Basically my idea is a new NPC. A deranged bunny.
Appearance: The way I see it, it looks similar to a white bunny, but instead it has red eyes and blood coming out of it's mouth. I'm not to much of a good spriter, so if anyone could create the frames and such of the NPC, that would be really cool.
Behaviour/AI: Unlike other bunnies, this one is evil, and it will charge at you on sight rather than running from you.
NPC Stats: I would think it would have the same health and attack power as a bandit, but of course it would have the speed of a white bunny. So you wouldn't really be able to dodge it's attacks to well.
Rarity: I'd say it would be about the same rarity as a black bunny.
Item drops: Deranged bunny ears, and it would be a more likely chance of this item dropping than the chance of getting one from a standard white bunny.
What do you guys think about it?
(http://www.bwcadets.co.uk/rabbit.jpg)
"He's got huge, sharp... er... He can leap about. Look at the bones!"
Haha great movie!
tim: thats the monster there
king arthur: what behind the rabbit
tim: it is the rabbit
Oh.. god... it should look like a normal white bunny until you're near it, then it turns evil and !@#$ing CHARGES YOU!
How 'bout, same health as white bunny, but if it touches you, you die! Mwahahaha!
Quote from: Lucifer on September 08, 2010, 12:49:29 PM
Oh.. god... it should look like a normal white bunny until you're near it, then it turns evil and !@#$ing CHARGES YOU!
How 'bout, same health as white bunny, but if it touches you, you die! Mwahahaha!
I like this idea.
For its attack, make it leap at you, jaw wide open!
And it hits up to 20 players at once, and has a damage system like the following:
The Deranged Bunny rolls a dice. That dice's result determines the amount of rolls it gets after. Then, say for example it rolls once. The other die's faces would be multiplied by this number. It rolls the next number, and it multiplies the other die's faces yet again, and etc. until it runs out of rolls.
It does this for every attack.
Quote from: EpicPhailure on September 08, 2010, 07:15:03 PM
And it hits up to 20 players at once, and has a damage system like the following:
The Deranged Bunny rolls a dice. That dice's result determines the amount of rolls it gets after. Then, say for example it rolls once. The other die's faces would be multiplied by this number. It rolls the next number, and it multiplies the other die's faces yet again, and etc. until it runs out of rolls.
It does this for every attack.
... and it has to sit up on its hind legs and roll the dice in game before leaping at the enemies... </sarcasm>
I say just give it some
significant knock-back, as to not over complicate it.
Quote from: Scotty on September 08, 2010, 07:45:42 PM
Quote from: EpicPhailure on September 08, 2010, 07:15:03 PM
And it hits up to 20 players at once, and has a damage system like the following:
The Deranged Bunny rolls a dice. That dice's result determines the amount of rolls it gets after. Then, say for example it rolls once. The other die's faces would be multiplied by this number. It rolls the next number, and it multiplies the other die's faces yet again, and etc. until it runs out of rolls.
It does this for every attack.
... and it has to sit up on its hind legs and roll the dice in game before leaping at the enemies... </sarcasm>
I say just give it some significant knock-back, as to not over complicate it.
I'm going to combine both ideas and make it complicated!
Savage Rabbit (SR)
The bunny automatically detects the amount of knock-back required to land the player in the direct center of the nearest gap to that player on the stick online world, making all of it's killing not fatal damage wise necessarily, but fatal nonetheless. It would do slightly more damage than a rock demon,prance slightly faster than a black bunny, and be mainly colored red, due to it's blood stained fur. It is about twice the size the current in-game bunny, which is why it has move throttle making it faster. It would have about half the HP a bandit assassin possesses. It would slow down speed about a second before attacking. It's attack would be it leaping into the air whilst opening is massive bunny jaw. It would drop "Deranged Bunny Ears","Black Bunny Ears","Dagger","Great Sword", and an all new "Tormented Bunny Ears". Stats of the new ears being: +7agi,+3jump,+2str.
OH YES.
Lawl, that is actually not a bad idea, I like everything, but how is anyone supposed to come up with another pair of bunny ears? haven't we already done enough to alter them? What other way is to alter them('Cept changing colour)
~Looperpuck
Quote from: Looperpuck on September 08, 2010, 10:42:29 PM
Lawl, that is actually not a bad idea, I like everything, but how is anyone supposed to come up with another pair of bunny ears? haven't we already done enough to alter them? What other way is to alter them('Cept changing colour)
~Looperpuck
Make the tips of the ears pointy, and the primary color of them would be dark gray and crimson. They would have chunks of ear missing in certain spots. They would also be slightly scaled up, since the bunny that drops them is larger: Not to the point where the stick would look awkward, but just enough to show superiority. I'd also invest in adding blood stains and stitches to the ears. Many thing they could be messed with...and shit, I'd probably just sketch it out for fun if i weren't so busy with football and school...so I invite anybody who would like to try to do so.
I lol'd, browsing wallpapers and happened upon this, I think it's pretty relevant to this thread.
http://i770.photobucket.com/albums/xx345/HackettBear/1283978489437.jpg
Quote from: Mr Pwnage on September 08, 2010, 10:10:32 PM
Quote from: Scotty on September 08, 2010, 07:45:42 PM
Quote from: EpicPhailure on September 08, 2010, 07:15:03 PM
And it hits up to 20 players at once, and has a damage system like the following:
The Deranged Bunny rolls a dice. That dice's result determines the amount of rolls it gets after. Then, say for example it rolls once. The other die's faces would be multiplied by this number. It rolls the next number, and it multiplies the other die's faces yet again, and etc. until it runs out of rolls.
It does this for every attack.
... and it has to sit up on its hind legs and roll the dice in game before leaping at the enemies... </sarcasm>
I say just give it some significant knock-back, as to not over complicate it.
I'm going to combine both ideas and make it complicated!
Savage Rabbit (SR)
The bunny automatically detects the amount of knock-back required to land the player in the direct center of the nearest gap to that player on the stick online world, making all of it's killing not fatal damage wise necessarily, but fatal nonetheless. It would do slightly more damage than a rock demon,prance slightly faster than a black bunny, and be mainly colored red, due to it's blood stained fur. It is about twice the size the current in-game bunny, which is why it has move throttle making it faster. It would have about half the HP a bandit assassin possesses. It would slow down speed about a second before attacking. It's attack would be it leaping into the air whilst opening is massive bunny jaw. It would drop "Deranged Bunny Ears","Black Bunny Ears","Dagger","Great Sword", and an all new "Tormented Bunny Ears". Stats of the new ears being: +7agi,+3jump,+2str.
OH YES.
Actually, I agree that it would need some new special drop,
I mean, if it is going to be so lethal that we all just, well, drop dead if we get hit,
then, we should get a new and special prize :D
If it drops something new, please NO AGILITY HAT! We have way more than enough of those already, and we don't need any more.
The new ears should only give a slight speed boost, slight jump boost, and I guess some intelligence and vitality.
Other than that, I like the idea. It reminds me of Cave Story. :P
Quote from: Loganvz123 on September 09, 2010, 12:10:09 AM
Quote from: Mr Pwnage on September 08, 2010, 10:10:32 PM
Quote from: Scotty on September 08, 2010, 07:45:42 PM
Quote from: EpicPhailure on September 08, 2010, 07:15:03 PM
And it hits up to 20 players at once, and has a damage system like the following:
The Deranged Bunny rolls a dice. That dice's result determines the amount of rolls it gets after. Then, say for example it rolls once. The other die's faces would be multiplied by this number. It rolls the next number, and it multiplies the other die's faces yet again, and etc. until it runs out of rolls.
It does this for every attack.
... and it has to sit up on its hind legs and roll the dice in game before leaping at the enemies... </sarcasm>
I say just give it some significant knock-back, as to not over complicate it.
I'm going to combine both ideas and make it complicated!
Savage Rabbit (SR)
The bunny automatically detects the amount of knock-back required to land the player in the direct center of the nearest gap to that player on the stick online world, making all of it's killing not fatal damage wise necessarily, but fatal nonetheless. It would do slightly more damage than a rock demon,prance slightly faster than a black bunny, and be mainly colored red, due to it's blood stained fur. It is about twice the size the current in-game bunny, which is why it has move throttle making it faster. It would have about half the HP a bandit assassin possesses. It would slow down speed about a second before attacking. It's attack would be it leaping into the air whilst opening is massive bunny jaw. It would drop "Deranged Bunny Ears","Black Bunny Ears","Dagger","Great Sword", and an all new "Tormented Bunny Ears". Stats of the new ears being: +7agi,+3jump,+2str.
OH YES.
Actually, I agree that it would need some new special drop,
I mean, if it is going to be so lethal that we all just, well, drop dead if we get hit,
then, we should get a new and special prize :D
It wont be fatal all the time. If you jump as it attacks then you'll go past the gap :P
Quote from: 11clock on September 09, 2010, 04:24:49 PM
If it drops something new, please NO AGILITY HAT! We have way more than enough of those already, and we don't need any more.
The new ears should only give a slight speed boost, slight jump boost, and I guess some intelligence and vitality.
Other than that, I like the idea. It reminds me of Cave Story. :P
I agree with 11clock partially. But I'd like to see ears that give NO speed, jump, or AGI-related boosts. AGI is rare enough as is. Maybe ~3 INT, +4 Def and 4 STR, seeing as this monster could easily kill you(in two hits, doing about 235 per hit or so, specific knockback sounds incredibly meh..) And I don't see it dropping BBE. I'd more or less like to see it as a WB, until it attacks, to promote WB killing somewhat. With similar HP.
I'd just like to clear something up. Is this an idea suggestion for Stick Online v2, or Stick Online v3? If it's for V2, everyone, please keep in mind the best attribute for an So2 idea is simplicity. Meiun is less likely to implement an idea that will take a chunk of time for him, or the spriters of the SO team, to do. So, with that in mind, keep to the basics.
Here's what I'm thinking.
White bunny sprite with small patches of blood its fur, red eyes, blood around the mouth. Charges instead of running, attack animation is a small leap towards the target. Moderate knockback (Rock Beast?), moderate damage (BBB/BA?), and moderate health (BBB?). Basically a Bunny Miniboss, possible but very hard to be killed by a low level due to the knockback delivered, and the way it attacks. Rarer than a BBB/Black Bunny/BA. Medium/High chance to drop all three types of bunny ears, due to the fact that it eats the other two types, with Deranged bunny ears having the highest chance.
Hows that combination of the ideas thus far sound?
Interesting Idea, like it. Nice thoughts, Luci.
~Aqua
I like it. What I was suggesting was probably a far cry from SO, thought I'd like to see it IF the bunny dealt ridiculously high damage. Good job, Luci. +rep.
Bunnies spawn in noob land. You can avoid slow moving enemies, you can not avoid this bunny. Thus, this is not newb friendly.
Quote from: Seifer on September 09, 2010, 07:16:59 PM
Bunnies spawn in noob land. You can avoid slow moving enemies, you can not avoid this bunny. Thus, this is not newb friendly.
Then have it only spawn at bandits. Problem solved. If they want to go further on to bandits and get into greater danger, that's their issue.
Quote from: Seifer on September 09, 2010, 07:16:59 PM
Bunnies spawn in noob land. You can avoid slow moving enemies, you can not avoid this bunny. Thus, this is not newb friendly.
Hrm. That's very true, I didn't think about that. I imagine that this would be a very rare creature, something what when spawned people would go call for help, however I can see this being a problem if they drown it while trying to escape to get help, seeing as it would be nearly impossible to escape with low agility. What do you think of the jump attack having a very long distance? The bunny would then leap towards you, and if dodged correctly you'd be able to get out of its detection range.
Think about what would happen if one of those spawned at the spawn point... What if a newbie makes it his spawn point? The bunny would just spawn kill the player haha...
At least monsters don't gain experience by killing players.
Rofl... That... would be bad. But then again it would develop a whole new perspective to the game.
~Looperpuck