Hey everyone...so, I know your looking at the title going LULWUT?! So...this next idea is for SO2 and SO3...
Pretty much, I'm suggesting we have hats that hurt you in 1 area, and help you significantly more in another. For example, one hat is -50 to HP, and -30 to STAM, but gives +8 str, and +2 agi, somthing like that. It could help add a bit more flavor into the game, in the sense that, do these losses not matter because I'm benefitting more in the end?
Now my example above was talking about the bars, and not stats really, because that is the area I was thinking of. I didn't really want to mess with stats because if sombody has 1 of a stat, and you lower it by like 3, I don't know how -2 of a stat would affect the game...But if Meiun could make that work, that works for this idea too.
So, what do you guys think? Any ideas for potential hat builds? Maybe even what the hat would be?
I like this idea. It could be like a heavy weapon that's powerful but you get less speed with it.
I like it. I dont know what else to say.
I'm sure some hats in Sov3 will have that sort of theme, even perhaps weapons. It would be cool to swing around some sort of "blood" weapon, that took health to swing. :3
That is a good idea, i definitly think this should be implemented.
And the idea of a blood sword is even better.
I like this idea, however as you said about the - stats, it might be difficult. For example, if someone had 1 agility and a hat gave -2 agility, you couldn't have -1 agility.
I don't think - stats would be too hard to deal with. For example, agility. If someone put on a hat that took away 1 agility, then the person would have 0 agility. This would result in being Slower than a level 1. It's not that hard to imagine.
Quote from: Lucifer on August 02, 2009, 04:52:05 PM
I don't think - stats would be too hard to deal with. For example, agility. If someone put on a hat that took away 1 agility, then the person would have 0 agility. This would result in being Slower than a level 1. It's not that hard to imagine.
Didn't I just say this?
Quote from: Dragx_Rage on August 02, 2009, 04:53:55 PM
Quote from: Lucifer on August 02, 2009, 04:52:05 PM
I don't think - stats would be too hard to deal with. For example, agility. If someone put on a hat that took away 1 agility, then the person would have 0 agility. This would result in being Slower than a level 1. It's not that hard to imagine.
Didn't I just say this?
You misunderstand my point. I'm saying theres nothing wrong with having -1 agility, or anything below it. You would just further have your speed and jump height decreased. It wouldn't be difficult.
Quote from: Lucifer on August 02, 2009, 05:00:02 PM
Quote from: Dragx_Rage on August 02, 2009, 04:53:55 PM
Quote from: Lucifer on August 02, 2009, 04:52:05 PM
I don't think - stats would be too hard to deal with. For example, agility. If someone put on a hat that took away 1 agility, then the person would have 0 agility. This would result in being Slower than a level 1. It's not that hard to imagine.
Didn't I just say this?
You misunderstand my point. I'm saying theres nothing wrong with having -1 agility, or anything below it. You would just further have your speed and jump height decreased. It wouldn't be difficult.
Oh sorry, I understand now.
Unless the decrease gets to the point where the speed actually becomes a negative. That would make you move backwards. Not like it isn't easy to fix, you'd just have to cap the speed at 0.1 or something.
I guess another option is...if the hat lowers you over 1 of the stat, you just stay at 1...
So, if the hat lowered agi by -3, and you have 2 agi, the end result is that you have 1 agi?
Hat Idea:
Dunce Cap
Mr. Pwnage has made some fine sprites depicting this one, but I'm too lazy to link them. Go find them yourself.
Mr. Pwnage also made some stats for this hat, but I think a better idea for a dunce cap would be decreasing intelligence as opposed to increasing it. Maybe something like:
-8 INT
+12 STR
This would be good for things like knocking opponents off the arena with a hammer, as it has quite a large STR/knockback boost and your strategy does not require killing your opponent with multiple SP/MP draining hits.
I really like this idea, except I'm concerned where negative stats might come into play. Then again, if the stats' minimum level could be capped at a low percentage like Torch suggested, it would work very well.
Quote from: LeGuy on August 02, 2009, 09:31:05 PM
Hat Idea:
Dunce Cap
Mr. Pwnage has made some fine sprites depicting this one, but I'm too lazy to link them. Go find them yourself.
http://img36.imageshack.us/img36/3070/duncecap.png
There you have it. ;)
Quote from: Mr Pwnage on August 02, 2009, 08:50:29 PM
I guess another option is...if the hat lowers you over 1 of the stat, you just stay at 1...
So, if the hat lowered agi by -3, and you have 2 agi, the end result is that you have 1 agi?
Don't you think that would basically give people no downside to a hat? Say there was a hat that reduced agility by (x) and raised vitality by (x), and that person had left his agility at one. He could take full advantage of the hat without any downside, and the hat would basically be rigged. If an item gives a downside and an upside, there shouldn't be a way to get out of the downside.
If you have a stat that 1 or 2 than your getting no benefit for it to start with and most likely you have a pure account or a account favoring one stat a lot.
The point of lower one stat is to make it not too be too over powered. aka lets say there is a hat that gives you +10 str and takes way -5 int. If you have 2 int and 60 str your not getting much swings to start with and not taking away 5 int is not going to have much of a difference. in other words you have bigger problems than not having your int taken away.
Non the less the game not really meant to have a stat that you will need one or two of.
But if you still think this is unfair than make it so you haft to have enough stats to put the hat/wep to start with. This will make a stat more useful and would be more fair.
art what your saying is that people will use them and get OVERLY negatively benefits, if someone doesnt benifet (meaning they have to low of the stat that is subtracted) then what is the point of even wearing the hat? it would be a choice as a player if they want to lose the stats to gain a bonus in another area.
Quote from: hartless! on August 03, 2009, 12:06:34 AM
art what your saying is that people will use them and get OVERLY negatively benefits, if someone doesnt benifet (meaning they have to low of the stat that is subtracted) then what is the point of even wearing the hat? it would be a choice as a player if they want to lose the stats to gain a bonus in another area.
No that's not my idea. my first idea out of two was to have the hat/wep affect them till 1 stat point because they already have low stats there anyways.
My 2ed idea (if people dont think the first is fair) was to not let them ware that hat/wep at all if they cant afford it stat wise.
I think if you had 30 str and 4 int. A hat that takes away 6 int and gives 12 str.
It should only take away int to leave it at 1 but not give the entire str benifit.
It takes away 3 int and gives 6 str.( new stats 36,x,x,1)
3=1/2 of 6, 6= 1/2 of 12.
If you had 5 int it would take away 4 int and give 8 str.
Thats not a bad idea crozier. I like that better than what i suggested.
Or when you start Version 3 everything starts out as 5.
No, sorry, the only way this will work is if there is a low end cap on certain stats like speed, damage, etc. If your agi falls too low and your speed hits that cap, your speed won't be decreased any further. But this should only come into affect at very low end numbers like -10 or -20 agi or something. You should be able to get down to pretty low speeds if these kinds of items are going to be implemented. Think about if you had like +10 or more str on something. If you're doing that much extra damage, you better have a serious downside. Like moving slower than a 1 agi player.
I rather not have a ridicules negative affect but rather just get as much as a benefit i can afford. Really something slower/weaker than one agi/int/ect it gets pointless. I dont think it needs to be all or nothing.
I do. I think without the negative aspect, this whole suggestion is pointless.
Actually, I don't particularly like this idea anyways... but that's my opinion.
but you still do have a negative affect to his idea. you just don't get the full benefit eater.
You're saying if you don't get the negative affect because that stat would go below 1 that you also wouldn't gain as much of the other stat the item has... I guess that could work, but it seems kind of complicated. Plus, if you think about it, if someone is going to leave one of their stats at 1 just so they could get the benefits of the other stat the item has, even if they don't get as much, they're still getting a benefit. I dunno... it just seems like an odd work around to the problem. If you are going to have hats that give negative affects to a certain stat and large bonuses to another, it should do that for everyone, not just people who have the right amount of stats for it to work.
Nah its not that complicated. Just one algorithm and let the pc do the math.(btw i had so3 in mind. i see what you mean when it comes to so2.) But i do what it fair as you can make it. But something tell me people with 1-10 stat points will not happen in so 3.
I like this idea. There needs to be some downsides for certain hats.
Quote from: ArtGames on August 03, 2009, 08:53:54 PM
Nah its not that complicated. Just one algorithm and let the pc do the math.(btw i had so3 in mind. i see what you mean when it comes to so2.) But i do what it fair as you can make it. But something tell me people with 1-10 stat points will not happen in so 3.
Lolwut? Algorithms are only for Rubiks cubes! (It's a joke, dur dur dur) Anyways, im with lingus on it...making sombody walk slower than 1 agi ISN'T that hard...or at least shouldnt be, I guess Meiun can throw high 2 cents in, if he comes accross this.
Considering Meiun will run out of positive only choices for hats, without making other hats obsolete, this is a fantastic idea.
That's not necessarily true. It's possible in v3 that items will affect skills as well. Plus if the stat system were made differently there's potential for different variations of items. With that said, having some hats have minor negative stat effects and slightly higher bonuses in other stats wouldn't be a horrible thing. It would just have to work out that the negative effect is always taken into consideration no matter what that does to the person's stats.