Stick Online Forums

General => Ideas & Suggestions => Topic started by: Hambone on January 22, 2010, 11:20:51 AM

Title: Stat suggestion.
Post by: Hambone on January 22, 2010, 11:20:51 AM
Okay, so most of us realise by now that VIT is far and away the best stat for PvP. This leads to alot of tank accounts and little variance in game-play styles. VIT Increases HP, HP regen, Knockback resistance, and Defense. My suggestion is taking HP regen out of the VIT stat and putting it into the INT stat. Then, for every 3 int you have, you gain 1 HP regen/tick. Here are some Pros and Cons I can think of...
Title: Re: Stat suggestion.
Post by: Torch on January 22, 2010, 03:24:11 PM
I agree. Also, how is a stat reset a con?
Title: Re: Stat suggestion.
Post by: stick d00d on January 22, 2010, 03:27:10 PM
Quote from: Torch on January 22, 2010, 03:24:11 PM
I agree. Also, how is a stat reset a con?
Probably because Meiun wouldn't do it.
Title: Re: Stat suggestion.
Post by: DivineLegend on January 22, 2010, 03:30:39 PM
Quote from: stick d00d on January 22, 2010, 03:27:10 PM
Quote from: Torch on January 22, 2010, 03:24:11 PM
I agree. Also, how is a stat reset a con?
Probably because Meiun wouldn't do it.
i think this would also have to do a complete hat remake, like the DH, the wizard, the top hat, skelly, all those kind of hats.
Title: Re: Stat suggestion.
Post by: Hambone on January 22, 2010, 03:50:47 PM
A hat remake isn't necessary, I think. There are such a large variety of hats that people would just be wearing different ones. Perhaps the wizard would be a bit too good for fighting monsters, But that's just one case I can think of where a hat might need changed. And as my suggestion for that, take it out of the shop. Then the wizard will be a decent hat as a fairly uncommon drop. I see no reason for DH to be redone, or skelly for that matter. I still think Top Hat would be fine too.
Title: Re: Stat suggestion.
Post by: Lingus on January 22, 2010, 05:03:26 PM
No. This doesn't make sense. This is not the answer to how to balance Vit and Int. The reason Vit and Int increase the regen of HP and Stam (respectively) is because they also increase your max HP and stam (respectively). If Vit increased your max HP, but didn't increase your HP regen, at higher vit levels it would almost be worthless because you would have to sit and regen for such a long time.

I don't think this will achieve the balance that we want. For one thing, it will only affect how HP regens meaning people with high vit still has the same max HP and damage reduction. Sitting during a pvp battle is probably the least effective way to win a fight (if your opponent is smart they won't let you get more than one tick of regen which won't really affect the outcome of a fight) So in essence, all you're doing is adding down time to grinding because you have to sit for longer to get your hp back up to full.

My opinion is that defense should be altered in some way. Vit's effectiveness to max HP was already nerfed, so the only other place to go to make Vit less usefull would be damage reduction. But, to be honest, I don't think vit should really be nerfed at all.
Title: Re: Stat suggestion.
Post by: Hambone on January 22, 2010, 06:05:43 PM
It could also work with INT taking over defense, too in fact, that'd probably be better.
Title: Re: Stat suggestion.
Post by: wrinkles on January 23, 2010, 01:17:38 AM
I agree with lingus