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weapon levels

Started by wrinkles, January 08, 2010, 12:43:56 AM

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ARTgames

Quote from: Aqua on January 08, 2010, 06:47:57 PM
Maybe leveling hats would be better. Leveling weapons is a strain (I think) on the spriters. Hats you can just recolor and touch up... Maybe regular>steel>gold; or Frog>Froggy>Toad
It's okay, but you don't really give a reason to level the items.
~Aqua
i like hat lvl's.

Cactuscat222

Quote from: Aqua on January 08, 2010, 06:47:57 PM
Maybe leveling hats would be better. Leveling weapons is a strain (I think) on the spriters. Hats you can just recolor and touch up... Maybe regular>steel>gold; or Frog>Froggy>Toad
It's okay, but you don't really give a reason to level the items.
~Aqua

I think not adding something because of the difficulty on the spriters is really... not a good reason.

Leveling items adds an incentive to keep playing, one with a reward, that powers your character and can induce more replayability.


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Lingus

I'm having trouble conceptualizing how you would level up a hat... What action do you perform to do that? Maybe some kind of merchant? But then it's just gold... Eh.

As far as the sprites, it would be minimal effort if it was done how I mentioned. Just have an overlay for the minor difference for each weapon. It wouldn't be the same as redrawing everything for a brand new item. So in fact, having less items and implementing item levels would mean less work for the spriter... But, as Cactus mentioned, it's a bad excuse anyways. Especially concidering the calibur of artists working on the game now.

Zario777

If you could level up weps in SOv3 (which would be tight), you would have to have the choice to lvl up (Ex: If Wooden Hammer upgrades to Stone Hammer, I'd like to have both =P)
What would be the minimum requirements to play SO on my computer?
i7 core running at 3.6 ghz 16gb ram minimum with at least 2 x ATI Radeon HD 4870. Best played with full surround sound and a 30" widescreen moniter.

wrinkles

#19
This would be pretty difficult but it would be pretty sweet when the weapon levels, you could upgrade it the way you want it too but each genre weapon has its own unique build

just say with hammers you can build up knockback, damage or delay.
with whips you can build up speed, distance or damage
with swords you can build damage, speed or cost of stamina

The weapon has a preset change

EDIT* -  Could also be done in genres like, slashers (daggers, katana etc), bulk power ( great sword ), Multipule hitters ( inferno sword, Legendary Sand Sword)..


yottabyte

It's a good idea for any other game, but I just don't like it. I think it destroys the simplicity in SO. Sorry.  :-\


I partly quit SO. I only come online for updates and events. Have a good day. :)

wrinkles

why saying sorry lol its your opinion

we are just brain storming really haha

Lingus

Quote from: Zario777 on January 09, 2010, 03:39:11 AM
If you could level up weps in SOv3 (which would be tight), you would have to have the choice to lvl up (Ex: If Wooden Hammer upgrades to Stone Hammer, I'd like to have both =P)
I don't think it would really upgrade like that. It wouldn't change into a completely different weapon. Such as knocking up versus knocking back as your example would do. It would just have better stats. For instance, a wood hammer might knock back further, or have higher damage... more along those lines.

wrinkles

Quote from: Zario777 on January 09, 2010, 03:39:11 AM
If you could level up weps in SOv3 (which would be tight), you would have to have the choice to lvl up (Ex: If Wooden Hammer upgrades to Stone Hammer, I'd like to have both =P)

I think he thought that because it was mentioned that the weapon changes when it levels..
It is only ment to change slightly in look ( answer that for him :))