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Game Maker HTML5

Started by Freeforall, November 03, 2011, 06:31:10 PM

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Freeforall


Scotty

This ought to be interesting...

...

Freeforall

I can't seem to find a 'demo' of it. And I am not spending $100 on it.
I would like to see what you guys can make with it though.

Matty_Richo

Quote from: Freeforall on November 03, 2011, 07:03:14 PM
I can't seem to find a 'demo' of it. And I am not spending $100 on it.
I would like to see what you guys can make with it though.
There isn't a demo, because GM8 lite is the equivalent. That's pretty much all it is, GM8 but it compiles into html5. So far there hasn't been much great stuff I've seen made with it. Though there has been a couple of ports of older games.
I think $100 is a little dear in that you are paying $70 more for a different compiler.
I might have another look when GM Studio comes out though.

T-Rok

For the record. It's $100 for the beta/future updates. :) $200 for the full release when it's out. I won't buy this, but Studio sounds delicious.

Scotty

Wait, so my understanding is that it's pretty much Game Maker with a javascript export capability?  So you would code in GML, and then when you export it, it exports as javascript?  So what happens once you need to tweak the javascript, can you do that through the program?  Would I have to use GML in the program?

Tuffi

I bought it for $80 when it first came out thanks to a coupon YoYo gave out.  Scotty, to answer your question: you write all your code in GML, like normal Game Maker, and when you run the game it is translated to JavaScript.  You can tinker with the code it produces, but it is obfuscated.  They also allow you to directly interface with JavaScript, so you can call any JavaScript function, so you basically have direct access to JavaScript code, if you need it.
Characters I own:
Tuffi, Puffi, Wuffi, and Nuffi

Scotty

Quote from: Tuffi on November 04, 2011, 07:56:54 PM
I bought it for $80 when it first came out thanks to a coupon YoYo gave out.  Scotty, to answer your question: you write all your code in GML, like normal Game Maker, and when you run the game it is translated to JavaScript.  You can tinker with the code it produces, but it is obfuscated.  They also allow you to directly interface with JavaScript, so you can call any JavaScript function, so you basically have direct access to JavaScript code, if you need it.

Yeah, sounds like I'd just be better off cracking the external javascript open in a text editor and doing my work there...
Doesn't really interest me knowing that, I'll just stick to canvas development the good ol' fashion way.  :P

Tuffi

I may have made it sound a bit more contrived than it really is.  Basically everything you need to make a game works in Game Maker itself, but if you do need any extra functionality, you can call any JavaScript function that you want, the only caveat being you have to register the function with Game Maker.  To be honest though, I would say it probably wouldn't be worth the money for it, unless you seriously plan on trying to make money from your HTML 5 games.
Characters I own:
Tuffi, Puffi, Wuffi, and Nuffi

Scotty

Quote from: Tuffi on November 04, 2011, 08:36:24 PM
I may have made it sound a bit more contrived than it really is.  Basically everything you need to make a game works in Game Maker itself, but if you do need any extra functionality, you can call any JavaScript function that you want, the only caveat being you have to register the function with Game Maker.  To be honest though, I would say it probably wouldn't be worth the money for it, unless you seriously plan on trying to make money from your HTML 5 games.

Yeah, from the sounds of it, it really just sounds like a cool way to export the game, plus the ability to add in your own javascript libraries, nothing outstanding by the looks of it.  Since I've already focused my time on learning canvas, I'd rather not learn another language equivalent that's going to result in the same end-product (although I would be a bit concerned about how optimal the javascript is on export).