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Parallax Scrolling

Started by Seifer, May 08, 2010, 04:16:24 AM

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Seifer


Meiun

#1
Old news man, jeeze. The old Black and White Stick Online even had them. You of all people should know that! The only reason V2 doesn't is because, at the time, I figured it would have been a pain in the ass to do with a seamless world. As in, switching to a new parallaxed background when you scroll to the desert and such. Ofcourse back then I wasn't nearly as good of a coder either. But believe me, I'm a big fan of the parallaxed BG's.

EpicPhailure

Did the demo of v1 have parallaxed BGs?

Meiun

Quote from: EpicPhailure on May 08, 2010, 11:37:14 AM
Did the demo of v1 have parallaxed BGs?
I'm not sure what you mean by "demo" V1. There was the very original Stick Online, which used crappy Mplay for networking, was made probly close to 7 years ago now (estimate) when I was a horrendous coder, and only allowed 3 players. I almost consider that one Version 0 haha, and I honestly don't remember if it had parallaxed BG's or not. Then there was V1 that had a lot of the same graphics as "V0", and was the first version that could be considered at all massively multiplay in terms of how many people it could support. This one did have parallaxed scrolling backgrounds.

EpicPhailure

Quote from: Meiun on May 08, 2010, 03:29:49 PM
Quote from: EpicPhailure on May 08, 2010, 11:37:14 AM
Did the demo of v1 have parallaxed BGs?
I'm not sure what you mean by "demo" V1. There was the very original Stick Online, which used crappy Mplay for networking, was made probly close to 7 years ago now (estimate) when I was a horrendous coder, and only allowed 3 players. I almost consider that one Version 0 haha, and I honestly don't remember if it had parallaxed BG's or not. Then there was V1 that had a lot of the same graphics as "V0", and was the first version that could be considered at all massively multiplay in terms of how many people it could support. This one did have parallaxed scrolling backgrounds.

I was referring to the MPlay version that was up for public download. (or still is)

Chaos

Quote from: Meiun on May 08, 2010, 04:57:30 AM
Old news man, jeeze. The old Black and White Stick Online even had them. You of all people should know that! The only reason V2 doesn't is because, at the time, I figured it would have been a pain in the ass to do with a seamless world. As in, switching to a new parallaxed background when you scroll to the desert and such. Ofcourse back then I wasn't nearly as good of a coder either. But believe me, I'm a big fan of the parallaxed BG's.

And I always said it would be simple with some math.  If it scrolls half the speed, you make it twice as long, and just make the background actually transition from grassland to desert like it logically would, like real grassland to desert in real life would, at the correct X position*2.  I always figured the biggest problem was actually getting someone to DO a background to parallax, since Jake was busy doing his own things at that point.  :x
Jake says:
lol, I found God! He was hiding under a big rock this entire time that lil jokster

Meiun

Yeah, that was many years ago anyways. But either way, the other reason was that with the use of BG's the way they were being used in the current version, adding in the parallaxed BG's would probly put people running on the ancient and crappy graphics card a bit over the top memory wise.

God-I-Suck

The Parallax scrolling in S.O. 1 was cool.

Mr Pwnage

I would definitely love to see it implemented again. I am a huge fan of parallax scrolling.
"I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones." -Albert Einstein (1947)

http://www.benmward.com/projects.php

LeGuy

One of the coolest things I've ever seen done with this concept was in the Paper Mario: The Thousand Year Door for the Gamecube. They incorporated parallax scrolling into the game's background, and at certain points in the game Mario could take a pipe to the background elements and actually walk around on them. It was more of a gimmick than anything that actually affected gameplay, but it was nonetheless pretty cool.
Whee!