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Mount, faster travel

Started by jackel1994, May 27, 2010, 10:11:53 PM

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jackel1994

For the players that dont want to spend a ton on agi because they would rather have health or strength, how about make a pet/mount system where you can own like an animal to ride from location to location to ease up 5 min walk. For instance like an item you can click in ur inventory and it mounts you on top of like a tiger and it increase ur agi by like 30 until you attack again, and then it auto unmounts you, or you can lcick to disable. Then you can make differnt mounts better, faster/higher jump, for a higher price.

IDK if this will be a hit or miss but how about some helpful input? Constructive criticism is welcome, if your going to be a dick, dont waste your and my time posting.

scsox

something like this would be cool, but no tigers or shit like that.
also, i doubt it would happen....

jackel1994

anything meiun wants lol, or u guys, suggest stuff sox!

What would be cool instead of a tiger?

hmm. what if you could like have a SF mouth and ride it around? thatd b funny as hell haha

igufed

I dislike this idea.. If you want to move around quicker, get an AGI specific hat.. 
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Seifer

Quote from: igufed on May 27, 2010, 11:59:07 PM
I dislike this idea.. If you want to move around quicker, get an AGI specific hat.. 

Yep. It's the thing you just have to suffer through for not taking agi.

Cactuscat222

I think the idea makes perfect sense - it only provides value for getting from place to place. This is incredibly helpful (if not necessary), for such a large world.

Sure, in version 2, I suppose it is more fair since that is one of the main points to getting agility... but even then that is kind of ridiculous. I should think that one of agilities main points would be the fast movement/high jumping/fast attacking for combat, not just getting from point A to point B faster than everyone else.

In version 3, I think it'd be fair that everyone has an opportunity to obtain fast travel, especially if the world is as big or even larger than it currently is. Running from place to place at a very slow rate is not fun at all...


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Lingus

Quote from: Cactuscat222 on May 28, 2010, 12:45:20 AM
I think the idea makes perfect sense - it only provides value for getting from place to place. This is incredibly helpful (if not necessary), for such a large world.

Sure, in version 2, I suppose it is more fair since that is one of the main points to getting agility... but even then that is kind of ridiculous. I should think that one of agilities main points would be the fast movement/high jumping/fast attacking for combat, not just getting from point A to point B faster than everyone else.

In version 3, I think it'd be fair that everyone has an opportunity to obtain fast travel, especially if the world is as big or even larger than it currently is. Running from place to place at a very slow rate is not fun at all...
I kind of agree with this. The main purpose of character stats are for combat. Typically things like speedier travel are conveniences. In most RPGs this is obtained by either gold, level, quest, or some kind of fame/prestige system. Though, in some cases quick travel or teleport is also some kind of spell or skill. But I'm not sure attributing a major factor of a combat stat to travel is the best thing.

DivineLegend

don't forget agility also decreases tick time a tiny bit.

Lingus

Quote from: DivineLegend on May 28, 2010, 02:09:22 AM
don't forget agility also decreases tick time a tiny bit.
I don't think anyone is forgetting agility's benefits here. I think the point is some people tend to focus on the fact that one of agility's benefits is being able to travel faster. This has nothing to do with combat though. I feel that benefit is more of a convenience. I feel like some people might currently be spending some or a lot of points on agility because of this benefit. Having a mount or teleport or other means of quick travel would definitely cause some people to rethink that. But I don't see that as a bad thing. It would refocus the intent of agility as a combat stat (as it should be).

Lucifer

I would like that. As of now, we all know that Agility past a certain point, depending on your style of play, is completely useless for PvP. The only thing its got going for itself is the travel speed, there's no reason this can't be changed in SO3. One way to do that would be to have the weapon tick time agility effects be more drastic, actually noticeable at lower agility levels, and extremely useful at higher levels.

What I'd love to see more than anything for SO3, is a fully balanced stat system. Try as they did, SO2's system was not balanced. Agility was more of a "for fun" stat after 20 or so points were invested, Intelligence never really had a point after 6/7, and was practically replaced by Strength. Vitality went through several updates before it was removed from the godlike category, and now strength seems to be the major stat. I really want to see a Stick Online where any combination of stats can be amazing in its own way, with all 4 balanced for different play styles.

Now, back on the actual topic, I really can't imagine seeing mounts go charging about everywhere. However, I could imagine that Airplane travel idea, or the Catapult travel system people suggested in the past, that shit made me laugh so hard.

jackel1994

Quote from: Lingus on May 28, 2010, 01:19:34 AM
Quote from: Cactuscat222 on May 28, 2010, 12:45:20 AM
I think the idea makes perfect sense - it only provides value for getting from place to place. This is incredibly helpful (if not necessary), for such a large world.

Sure, in version 2, I suppose it is more fair since that is one of the main points to getting agility... but even then that is kind of ridiculous. I should think that one of agilities main points would be the fast movement/high jumping/fast attacking for combat, not just getting from point A to point B faster than everyone else.

In version 3, I think it'd be fair that everyone has an opportunity to obtain fast travel, especially if the world is as big or even larger than it currently is. Running from place to place at a very slow rate is not fun at all...
I kind of agree with this. The main purpose of character stats are for combat. Typically things like speedier travel are conveniences. In most RPGs this is obtained by either gold, level, quest, or some kind of fame/prestige system. Though, in some cases quick travel or teleport is also some kind of spell or skill. But I'm not sure attributing a major factor of a combat stat to travel is the best thing.

I got lingus to like one of y topics, i can die a happy man aha

Lingus

Haha. You'll find I'm not that difficult to please. If your idea makes sense I won't disagree with it.

stick d00d

I think anyone will agree that faster travel is a must. V3 will probably have teleportation or portals. One of the things I hate in V2 is how long it takes to get from place to place (and I have 20 agi).. I don't think mounts would fit into this game, a stick person on a mount would just be strange, maybe thats just me though.

Seifer

This is how I want our mounts. And look, 2d and stick-like!


LeGuy

Whee!