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Tower of Torture

Started by TheLegendTamer, July 09, 2010, 05:45:21 PM

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TheLegendTamer

Back in the day when I still had my legendtamer account, and when SO wasn't a donors only, essentially a really long time ago. I had made a suggestion call "Tower of Torture". Basically its a tower with rooms filled with monsters. Example There would be a drop off to a room which is fill with blobs on the first floor. There would be a solid "wall" monsters blocking the way the next floor. To advance you'd need to kill the wall monster because they are solid and cannot be walked through. Of coarse the monsters in the room will be attacking you all the while so it would be smart to kill them first before moving on to the wall monster. After the wall monster is dead you will be able to advance to the next floor via one way platforms. Each floor harder than the last, with the topmost floor being filled with tough monsters and possible a monster only available at that floor. No spawn points are available along the way. There would be another one way platform to the a empty open floor (that you can fall off the tower to the bottom).

This idea was very popular back in the day, before SO was donors only. However, it was popular mainly because the clans liked the idea running through the tower and possibly competing against other clans in the run through and possibly having clan wars at the open top floor. Because there are no spawn flags, death would mean starting over from the beggining. And once you drop off the drop off point before each room, there are no places to hide from the monsters till you advance to the next floor. Another source of its popularity was that the lvl 99s could cure their "after completion" boredom by improving their clear time of tower (since there is virtually no reason to play after you hit lvl 99...)

Since there aren't that many clans and no clan system yet, I don't know if this idea would be popular again. Still I remembered it and I think it'd be a shame not to attempt to revive the idea.

foG

I love this idea! Would be awesome to have this as a party quest or as you said a guild quest. Damn I'd play 24/7 again, haha.

Made by EpicPhail.

http://mr.foglet.mybrute.com/
Fight my brute Mr.foGlet. =D

11clock

I suggest a level requirement, because if we don't have a level requirement everyone will only fight monsters in the tower and the rest of the world will be deserted.

Either that or the monsters in the tower don't give exp and drop items except for maybe the boss monster at the top.

Infection

Hm, I like it a lot. For clocks level requirement, I suggest level 70 or 80.

I don't really think it should be named Tower of Torture though, because torture doesn't really fit, you are just fighting a lot of monsters that can overwhelm you at higher levels. Perhaps Tower of Terror? Because being overwhelmed with a whole bunch of monsters in real life is quite terrifying if you ask me.

But all in all, I'm glad you decided to revive this. Sounds pretty awesome. I am kinda wondering what it would look like.
"Nobody is perfect, I am nobody, therefore, I am perfect."

"When the rich wage war it's the poor who die."

Zario777

Well, you could essentially let any level inside, but make it so you only get exp for comepleting the whole thing. How about that?
What would be the minimum requirements to play SO on my computer?
i7 core running at 3.6 ghz 16gb ram minimum with at least 2 x ATI Radeon HD 4870. Best played with full surround sound and a 30" widescreen moniter.

Supercowy

Or give experience per level, with increasing amounts of experience for every level that you clear. At the end you get a box to smash wich can drop rare items as well as normal items and coins.

Seifer

Whats to stop other people from leeching? Whats that, FoG is going up the tower, me and my agi and mehness are gunna follow, dodge about, and go up as he does.

11clock

#7
I have an idea. There should be a NPC right outside the tower holding some sort of sign-up board. You can't enter the tower by walking in. Instead you must click the sign-up guy to open a list of players that are gonna go into the tower. Up to I think 10 people can sign up at once. If a player who signed up leaves the sign-up room, his name will be removed from the list. After a certain amount of time all the people who signed up waiting outside the tower will be automatically transported into the tower to start the quest to the top. While a group is in the tower, people can sign up for when the group comes out. When the group comes out, the next group who are waiting get to go in, but the waiting group still has to wait a little after the previous group leaves before they can go in, allowing the monsters inside to respawn. This cycle is similar to the cycle of a ride in an amusement park.

Also, when a group completes the tower, all the people in that group can't go back into the tower for a whole hour, giving other people a chance to go. This also goes for the people who died trying to get to the top. If a person in the tower dies, he will be transported outside the tower and won't be able to go back in for an hour.

Lingus

Quote from: 11clock on July 10, 2010, 08:08:02 PMWhile a group is in the tower, people can sign up for when the group comes out. When the group comes out, the next group who are waiting get to go in, but the waiting group still has to wait a little after the previous group leaves before they can go in, allowing the monsters inside to respawn. This cycle is similar to the cycle of a ride in an amusement park.
Why wouldn't it just be instanciated? One group goes in, the next group goes in too but neither group sees eachother, and they both see different sets of monsters. This is the perfect situation for an instance.

Aqua

It depends. If you're trying to limit people in the tower so that it isn't used over everything else, you'd want less groups in the tower at once. I'd say go with how many people are online. 100+ = 2 groups of 10, 200+ = 3 groups of 10, etc. Thus there will be at most 20% of online in the tower, for the most part.
~Aqua

Lingus

Limit the number of people in it by making it extremely high level (not having a level limitation, but making it full of extremely high level monsters) and making other areas just as good.

11clock

Quote from: Lingus on July 13, 2010, 12:49:07 AM
Limit the number of people in it by making it extremely high level (not having a level limitation, but making it full of extremely high level monsters) and making other areas just as good.

I thought it's supposed to be simple on the few few floors and it gets harder as you go up. Like blobs on the first floor and Chuck Norris on the top floor. This way the low levels can at least clear some floors, but they don't get near as much rewards.

Lingus

That's fine... then just don't make the lower levels any more interesting than outside the tower. Or make it only slightly more interesting. Or the difference is that you have to get a group together to survive. So people who are soloing, or just with a couple other people not really in a group, wouldn't want to go to the tower.

There's plenty of ways to balance this while still keeping it an instance.

TheLegendTamer

Tower of terror works fine.

Well once you kill the wall monster, other people can get through until it respawns, like your friends and clanmates or even enemy clan members.

About the leeching exp, people are gonna try that whethor not there is exp to get, just for the sake of getting to the top. Like I said, the topmost floor is empty and there is no turning back, just a (long) drop to the bottom. The floor before that (where the bosses spawn), if they suck then chances are they're gonna die and have to start over without the person they were leeching off of (whom would still be on a higher floor).

All monsters would give exp. and drops. The tower is a test to see how far you get and how quickly you can clear each room. Drops and exp. would essentially be your reward. Of coarse you could just skip to the solid wall monster blocking the way to the next floor, but it'd be kinda hard to kill a stationary monster with high vit and defense (and immune to knockback) with a bunch of monsters trying to claim your life... So the tower is a noob killer.

The sheer numbers of monsters alone make it difficult. And your stuck on flat ground against them. I mean I dunno if anyone can solo 1 DS without having to run and heal, so I don't think any1 would be soloing the likes of 2 DSs or even 3 without having a place to avoid them. You'd have to have a friend or two. at least for the higher floors.

It does get harder as you go higher.

The inspiration of this idea came from the game Legend of Zelda Twighlight Princess's Cave of Ordeals. VVVVV

http://www.youtube.com/watch?v=WDdOuvhpiWM&feature=related

As you can see the lower levels start off easy. But:

http://www.youtube.com/watch?v=bVuWAA_CPKE&NR=1

it gets harder the farther you go.

See what I mean?

I hope this'll clear things. A noob can enter and he can leech but if it's drops and exp he's after he may not live long enough to get them. Then when they die, the players they were leeching off of are higher up the tower and they'll have to start over without em. If they're lucky they might get a few kills... or none at all.

There is a wall monster at the entrance and exit of each room. Monsters do NOT respawn until the wall monster allowing one to advance die and respawn. Once the wall monster respawns all the monster respawn quickly. Remember there's a rest area before each room. But once you leave that area there's no turning back, you must either:

A.) advance to the next rest area by killing the wall monster blocking the way

or

B.) Die and start over.

Hope this helps. I'm glad you all like it ^^. Other ideas to add or take away to/from this idea is welcome.

Lingus

I see how that works. So basically each level of the tower would be sectioned off by this "wall monster". Once one level is cleared and that group goes up to the next level, another group would be allowed to start up on that level. I'm just not seeing how it would work if the two groups are right on top of each other.

If the group below is killing faster, and they defeat all the monsters and the wall monster, and the group above is still on the next level up, would the group below be allowed to move on? Or is that where the "rest area" comes into play. I guess that could work like an airlock of sorts. They would defeat the wall monster, they would go up to the rest area, the level below would respawn. Then they would have to wait in the rest area until the group above defeats the wall monster.

I guess that would be a pretty simple way of having it all in the same room as the rest of the world. Though, I'm not sure that's necessarily easier than having an instance. In that case, you'd get a group of people into the bottom floor of the tower. Essentially the starting room for the instance. Once everyone who wants to go is there, someone activates some switch or something and everyone in the room is "transported" into the instance. From that point on only those people will affect anything in that instance of the tower. Everyone's spawn flag could be set to a flag at the very bottom of the instance. Monsters would not respawn so if someone dies it would be easy enough for them to catch up to the group (unless the group skips ahead leaving monsters behind). Once they get to the top and defeat the big boss there, they could activate a switch and leave the instance (or maybe there would be a way to leave the instance by other means in case part way through someone wants to leave.)

No need to worry about other groups or anything. I'm not sure on all the programming aspect of this, but I imagine it wouldn't be very difficult to have instances of a separate room. And this would completely eliminate any frustrations that would arise from a high level group following a low level group who are working their way up the tower slowly leaving the higher group twiddling their thumbs while they wait.