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Higher PvP mode / League of Heroes

Started by Prosper, October 17, 2010, 04:44:43 PM

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Prosper

Higher PvP mode / League of Heroes

In this topic I would like to debate a new Tier to S.O. v2 or v3 PvP and leveling system.

The Higher PvP mode could be called something like : ?League of Heroes? and I will further refer to it as LoH.

This status would be attainable only for level 100 accounts and would be permanent. Once the choice to join the LoH is made theres no coming back from it. Basically this would make the in game name above ones head a perticular color, I was thinking of Dark red or something similar just to make it look like.. more permanent PvP mode that the usual light red.

Now the particularities of LoH would be the following :

1)An infinite level cap with 10% incremential (exp needed) from one level to the other and if you think +5 stat points is too much every level up and would unbalance the game lets reduce it to like +2 stat points per level up or something.
2)When killed by another LoH member there is a very low % chance of droping a random item from your inventory like .. similar to getting a GS or DH drop chance.

I think it would give a purpose for lvl 100 people to play more and be more active.

That's all I can think of for the moment being. Post your ideas if you want to contribute to this idea.

Looperpuck

Hmm, I do like this idea, it is very creative. I would be pretty ticked off to loose an IS from a random level 100 that already has one. Maybe their should be restraints like... Have an zoned area were other LoH players can attack you. Almost like the wild from runescape. Like, not the whole Stick online world should be LoH friendly zone, because that would destroy gameplay. You wouldnt even be able to fight Npc's without being attacked from another LoH player. And an LoH zone would be a good idea to add in, instead of walking into the LoH zone, you could possibly type /LoH zone and it would teleport you to the zone. (That way other 100's that aren't LoH's, wouldn't know whats going on in the LoH zone.)  I do like this idea, and it would add a very "On your toes" atmosphere to the dull yet fun stick online atmosphere. But I also think infinite level cap wouldnt be a bad idea but, I'd rather see it like you can only gain EXP after lvl 100 and when you are an LoH member, by killing other players, instead of gaining EXP from monsters.

~Looperpuck
Resurrected

Lucifer

Quote from: Looperpuck on October 17, 2010, 06:01:31 PM
Hmm, I do like this idea, it is very creative. I would be pretty ticked off to loose an IS from a random level 100 that already has one. Maybe their should be restraints like... Have an zoned area were other LoH players can attack you. Almost like the wild from runescape. Like, not the whole Stick online world should be LoH friendly zone, because that would destroy gameplay. You wouldnt even be able to fight Npc's without being attacked from another LoH player. And an LoH zone would be a good idea to add in, instead of walking into the LoH zone, you could possibly type /LoH zone and it would teleport you to the zone. (That way other 100's that aren't LoH's, wouldn't know whats going on in the LoH zone.)  I do like this idea, and it would add a very "On your toes" atmosphere to the dull yet fun stick online atmosphere. But I also think infinite level cap wouldnt be a bad idea but, I'd rather see it like you can only gain EXP after lvl 100 and when you are an LoH member, by killing other players, instead of gaining EXP from monsters.

~Looperpuck
Very good input loopy, this would be my response. I like the concept of an area, like the wilds of Runescape (I would have used that exact example), and gaining experience via PvP in the LoH zone. It shouldn't be a zone with different levels, like Runescape's system, just one wide area. This area would bring back a feel of the original SOv2 PvP system, with the player required to always be on his toes, death could come from any direction. When you enter this area, your name should become permanently Red, with the option to change to Orange or whatever the Clan-Friendly PvP would be, thus promoting Clans controlling the LoH area. However, entering the area should teleport you into a random location inside of it, to escape the inevitable "spawn kill" of a single entrance, and dying in the zone should teleport you out of it. Experience gained should be based on the level of the killer and killed, but I don't think the level cap should be raised, perhaps a new "PvP" level, for bragging rights? About items dropping, I'm not sure. It sounds like a system that would create a lot of complaints about lost items, perhaps a newb is tricked into the LoH area and killed, loosing a valuable item. I just don't like it. Other than that, I love the idea.

troyowns

I myself more on the lines like the EXP gained from Pvp. (For all levels) Where the amount of EXP given, is determined by your level, and not necessarily your opponents level. If you were a level 1, and killed a level 100 that was idle, you shouldn't be given the EXP of killing a level 100. You should be given the exp for killing a player in general as a level 1. So what happens when a level 100 kills a level 1?... nothing. There should be a level "cap" where you don't receive anymore exp from killing someone at such a low level. There is no level cap for killing someone too high, but there is one for killing someone too low.

Mystery

Quote from: Lucifer on October 17, 2010, 06:21:38 PM
Very good input loopy, this would be my response. I like the concept of an area, like the wilds of Runescape (I would have used that exact example), and gaining experience via PvP in the LoH zone. It shouldn't be a zone with different levels, like Runescape's system, just one wide area. This area would bring back a feel of the original SOv2 PvP system, with the player required to always be on his toes, death could come from any direction. When you enter this area, your name should become permanently Red, with the option to change to Orange or whatever the Clan-Friendly PvP would be, thus promoting Clans controlling the LoH area. However, entering the area should teleport you into a random location inside of it, to escape the inevitable "spawn kill" of a single entrance, and dying in the zone should teleport you out of it. Experience gained should be based on the level of the killer and killed, but I don't think the level cap should be raised, perhaps a new "PvP" level, for bragging rights? About items dropping, I'm not sure. It sounds like a system that would create a lot of complaints about lost items, perhaps a newb is tricked into the LoH area and killed, loosing a valuable item. I just don't like it. Other than that, I love the idea.
I agree with everything you've said, Lucifer. However, your supposition that the item drop system would make the person who has the item lose it(and that being the reason why you dislike it)is only one possibility. Another would be that items would drop, but it would be a duplicate of the item, so the owner wouldn't lose it. Regarding special items like tournament hats, I don't think they should drop. Or maybe they should have a drop rate like that of a GS dropping from BBB, so essentially that gives people something to strive for in regards of killing the owners, but they'll more than likely never get it.
AKA Paradox/EnragedDeity/Occurrence.
Quote from: Medgar Evers
You can kill a man, but you can't kill an idea.

Forum

No exp from pvp, no drops from pvp. Simple because then you could spawn kill each other. Maybe if there was a limit of the chance for drops from a player or exp limit per day for pvp it'd might work.
Officially quitted


Prosper

#6
Quote from: Mystery on October 17, 2010, 07:18:58 PM
Quote from: Lucifer on October 17, 2010, 06:21:38 PM
Very good input loopy, this would be my response. I like the concept of an area, like the wilds of Runescape (I would have used that exact example), and gaining experience via PvP in the LoH zone. It shouldn't be a zone with different levels, like Runescape's system, just one wide area. This area would bring back a feel of the original SOv2 PvP system, with the player required to always be on his toes, death could come from any direction. When you enter this area, your name should become permanently Red, with the option to change to Orange or whatever the Clan-Friendly PvP would be, thus promoting Clans controlling the LoH area. However, entering the area should teleport you into a random location inside of it, to escape the inevitable "spawn kill" of a single entrance, and dying in the zone should teleport you out of it. Experience gained should be based on the level of the killer and killed, but I don't think the level cap should be raised, perhaps a new "PvP" level, for bragging rights? About items dropping, I'm not sure. It sounds like a system that would create a lot of complaints about lost items, perhaps a newb is tricked into the LoH area and killed, loosing a valuable item. I just don't like it. Other than that, I love the idea.
I agree with everything you've said, Lucifer. However, your supposition that the item drop system would make the person who has the item lose it(and that being the reason why you dislike it)is only one possibility. Another would be that items would drop, but it would be a duplicate of the item, so the owner wouldn't lose it. Regarding special items like tournament hats, I don't think they should drop. Or maybe they should have a drop rate like that of a GS dropping from BBB, so essentially that gives people something to strive for in regards of killing the owners, but they'll more than likely never get it.

Thanks for the input guys. I thought about duplicates, but this will be exploited by players. There must be a reason why you dont want to die. Which makes me think of the following :

There could be some sort of points system or bounty system. Everytime you kill someone your bounty increases by 1 and if you die it gets dropped to zero. Thus making you want to stay alive.

There would be a special shop where un-common items or even rare Items could become avaiable for purchase with your gold only when you reach certain bounty level.

Example :

Wooden hammer req bounty of 10 PRICE : 100 000 gold
Katana req bounty of 20 PRICE : 200 000 gold
Great Sword req bounty of 50 PRICE : 500 000 gold
Inferno sword req bounty of 200 PRICE : 2 000 000 gold

and so on..

EDIT : Don't forget that to become a Hero you need to be at least lvl 100 so no question of noobs being tricked or killing lower levels. And also I was gonna write in the original post that exp was from killing other players but I forgot so take for granted it spart of the idea.

Lucifer

Well I wouldn't say that's the only reason I dislike the system. It's a cool concept, being able to "loot the corpse" per se, but it sounds flaky to me. You're given a small chance to receive one of your defeated opponents items at random, and only a limited amount of time to decide if you even want it before somebody comes along and kills you, which in itself presents another problem of some twatwaffle waiting for you to finish your battle, then finishing you off and snatching your items. I like that this system provides you an alternate means of receiving items, but doesn't it seem like it would provoke a lot of aggravation? But these details are merely nitpicking, I don't think it's a bad idea in general.

@Prosper's post while I typed this.
That's an interesting idea, I like the concept of the longer you're in the area without dying, the more you're rewarded. That provides an incentive for people to gang up on people to stop their winning streak haha. Perhaps there could be a scoreboard of the top bounty hunters.

Jackabomb

It occurs to me that perhaps there ought to be a stat that could keep track of how many people you have killed(in general). It's not really related, however, reading this brought the idea to mind. As for LoH, I think that the higher your bounty score(or whatever that is), the easier people will get items if they kill you, therefore keeping the "king of the hill" on their toes, with start-ups targeting them for items.

Shadowsz

Maybe Headless Horseman  :D   Orr wait....  Dracula?!?! :P

Mystery

Quote from: Shadowsz on October 22, 2010, 07:04:39 PM
Maybe Headless Horseman  :D   Orr wait....  Dracula?!?! :P
...Possible spam bot?
AKA Paradox/EnragedDeity/Occurrence.
Quote from: Medgar Evers
You can kill a man, but you can't kill an idea.

HamsterPants

Quote from: Jackabomb on October 17, 2010, 10:02:25 PM
It occurs to me that perhaps there ought to be a stat that could keep track of how many people you have killed(in general). It's not really related, however, reading this brought the idea to mind. As for LoH, I think that the higher your bounty score(or whatever that is), the easier people will get items if they kill you, therefore keeping the "king of the hill" on their toes, with start-ups targeting them for items.
I think we should completely scrap the idea of PvP drops in exchange for reward points with which to buy special items. It's just so superior and nobody would complain.

So, instead of an increased chance of a drop, you get an increased amount of PvP points.


This entire concept will make the clan system all the more crucial, you're much safer when you have teammates. I predict that such a PvP system would result in clan wars, and it could be very competitive and fun.

Forum

Quote from: Shadowsz on October 22, 2010, 07:04:39 PM
Maybe Headless Horseman  :D   Orr wait....  Dracula?!?! :P
Or... scooby doo and shaggy?
Officially quitted


HamsterPants

Well I can say without a doubt that this is pretty much the best idea I've ever seen. I'm curious about Meiun's thoughts on it though...

CherryPie

Quote from: Prosper on October 17, 2010, 04:44:43 PM
2)When killed by another LoH member there is a very low % chance of droping a random item from your inventory like .. similar to getting a GS or DH drop chance.


I see this being abused by minors. 2 friends could use this similiar as a trade function.