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Moar, moar bosses!

Started by Ceroblitz, November 11, 2010, 08:53:12 PM

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Ceroblitz

I always wanted a third level of the hammer, so I remade my old steel hammer into the new and revamped iron hammer :DD

slower version-

THe sprite of the Iron hammer was actually worked on to look better.

Now then.. With the sprite in place, why not have a boss to go along with this weapon as well? Not to mention hat?








Also- Thoughts of the possible stats would be
Iron Hammer- 45 stam usage :I 55 base dmg? Hits 2 targets, more horizontal distance WH knockback. The reason for the insane stats is that this is a boss, no mini boss. Possibly spawns once every 10 rbs or so, with hp equivalent to a snowman.
Blacksmith's Mask- 5 Str 5 def, new str hat as pirate hat can be bought and is a staple str hat at the moment.

Example

Freeforall

Quote from: Ceroblitz on November 11, 2010, 08:53:12 PM
I always wanted a third level of the hammer, so I remade my old steel hammer into the new and revamped iron hammer :DD

THe sprite of the Iron hammer was actually worked on to look better.

Now then.. With the sprite in place, why not have a boss to go along with this weapon as well? Not to mention hat?


Hohoho. I'll animate the boss but I'd like some fixes to some ideas first :I

.gifs viewed better on Mozilla Firefox, something that doesn't slow down gifs on the browser.
That is amazing! You have great spriting skills! :D
The boss looks really cool too. I like the idea! :)

EpicPhailure

Blacksmith's Mask more like Welding Mask to be less generic.

Ceroblitz

Welding masks are alot different, they cover your whole front of your face with plastic blocking the eye cover.

slower version.

11clock

The icon of the hammer is facing the opposite direction it's supposed to. Other than that, great job with the animation!

Ceroblitz

Quote from: 11clock on November 11, 2010, 09:30:23 PM
The icon of the hammer is facing the opposite direction it's supposed to. Other than that, great job with the animation!
thats the point

Mystery

#6
Quote from: Ceroblitz on November 11, 2010, 08:53:12 PM
I always wanted a third level of the hammer, so I remade my old steel hammer into the new and revamped iron hammer :DD

THe sprite of the Iron hammer was actually worked on to look better.

Now then.. With the sprite in place, why not have a boss to go along with this weapon as well? Not to mention hat?


Hohoho. I'll animate the boss but I'd like some fixes to some ideas first :I

.gifs viewed better on Mozilla Firefox, something that doesn't slow down gifs on the browser.
Another level to the already strongest public weapon in-game? (Legendary Sand Sword doesn't count, I don't care if it's stronger, it's so ridiculously rare I won't count it as public until someone gets it besides foG.) If this was to be implemented, no desert spawn pl0x. There's too much focus on it already IMO. I'd like to see it at the mountain only. And it'd have to waste a lottt of stamina, something ridiculous like 50. And as 11clock said, the hammer head is facing a different direction than the main part of all other weapons for the inventory icon. Flip it and it'll be golden.

Regarding the animation itself, it looks very nice, but it has some kinks that need to be worked out. Such as when the hammer lands on the ground, it looks like his arm is bending inside-out so badly he broke his arm from the impact. And nearing the end of the animation, the stick legs are too flat for my liking to look natural. Other than that, kudos to you yet again Ceroblitz. I'd love to see one of your ideas make it in-game.

EDIT:
Quote from: Ceroblitz on November 11, 2010, 09:31:38 PM
Quote from: 11clock on November 11, 2010, 09:30:23 PM
The icon of the hammer is facing the opposite direction it's supposed to. Other than that, great job with the animation!
thats the point


I'd like to know what the point of that is.
AKA Paradox/EnragedDeity/Occurrence.
Quote from: Medgar Evers
You can kill a man, but you can't kill an idea.

T-Rok

He made it like that. Just because the other weapons are facing in the same direction doesn't mean he has to follow suit. I rather enjoy the fact its in a different direction from every single other weapon.

Ceroblitz

Quote from: Mystery on November 11, 2010, 09:32:01 PM
-snip
I'd like to know what the point of that is.

Makes more sense, but whatever.

Also, the arm is bending the right way, if you think about it. The elbow is bending forward once the hammer is shown, and is still bending once it has been rotated to the current position. If it was bending the other way, that would look unnatrual

Mystery

Quote from: Ceroblitz on November 11, 2010, 09:37:47 PM
Also, the arm is bending the right way, if you think about it. The elbow is bending forward once the hammer is shown, and is still bending once it has been rotated to the current position. If it was bending the other way, that would look unnatrual
Oh, sorry. I wasn't sure about that point, to be honest. It's difficult to tell with a stick figure, since the arms don't actually look like real arms, so from certain angles, it looks subjective.  :(
AKA Paradox/EnragedDeity/Occurrence.
Quote from: Medgar Evers
You can kill a man, but you can't kill an idea.

Ceroblitz

#10
example? :D


Looperpuck

Looks great as usual, Cero. But what kinda stats do you think would go on the blacksmith's mask?

~Looperpuck
Resurrected

Ceroblitz

Quote from: Looperpuck on November 11, 2010, 10:17:19 PM
Looks great as usual, Cero. But what kinda stats do you think would go on the blacksmith's mask?

~Looperpuck
Read the OP.

Looperpuck

Ah I see, good work as always.

~Looperpuck
Resurrected

Ceroblitz

I'll leave this here. Walk animation, attack animation and sample config coming soon.