News:

FOR INFORMATION ON DONATIONS, AND HOW TO OBTAIN ACCESS TO THE GAME, PLEASE VIEW THE FOLLOWING TOPIC: http://stick-online.com/boards/index.php?topic=2.0

Main Menu

Global Drop Rate Increase

Started by Mystery, November 25, 2010, 04:42:53 PM

Previous topic - Next topic

Do you think the drop rate for all items should be increased?

YES, PLEASE. TOO MUCH LUCK INVOLVED IN STICK ONLINE.
30 (53.6%)
Kinda, it's hard to get some drops.
16 (28.6%)
I don't care either way.
4 (7.1%)
Not really, I think it's kinda easy to get drops.
3 (5.4%)
NO. This idea is ridiculous, grind a week for an item and you might get it.
3 (5.4%)

Total Members Voted: 56

ARTgames

#60
Quote from: Mystery on November 27, 2010, 01:21:44 PM
So we should only be awarding those who've racked up Gold for ages
Yes that's exactly what I'm saying. They already did the work. Why is it fair to take that away from them just because other people did not do the same as them. How is it there fault that the other people did not pick up there own gold? Why should they be punished just because they did a little bit more work that the other player thought was useless, and then when its about to pay off you take that away from them?

Now I will agree selling the weps in stores in all in a matter to its self.

Seifer

But that is where most of the gold comes from Art! Everyone "picks up" gold. What really makes the difference is if you sell to store or not. It's the difference between 2-300k and 1-1.2million.

ARTgames

#62
That just even more helps prove my point. And I and other people took the time to do that work. To sell are stuff. Why should we have that taken away us just because other people did not?

Danimal

#63
Quote from: Mystery on November 27, 2010, 12:30:56 PM
Quote from: Danimal on November 27, 2010, 10:15:43 AM
I personally do not feel that there is much of a problem with other drop rates. There are plenty BC drops (which Meiun thinks might need lowering) and spire is a very rare and powerful weapon. Arguably the best in the game, it drops every couple of weeks ago averagely.. Multiple players have duplicates of the spire. Increasing its drop rate would be stupid IMO. In addition, DKH has been dropped 3-4 times in the last 2 weeks, that's not bad. DH is common enough.. Why is a global drop rate increase necessary, when clearly the only weapon you guys are annoyed about is Spire. Which is SUPPOSED to be rare. Someone got it just yesterday. Just because you may see yourself as particularly unlucky with it doesn't mean it NEEDS to be increased.
I'm not. I'm annoyed about more drops(Great Sword, Dark Knight Helm, Bandit Cover, Inferno Sword, Spire Dagger, Slasher). I can attest to DH being somewhat common, as I got it when I didn't want it(I still don't, just keeping it because I won't get it again).

Also, something else to consider. The drops were not like that until recently, just because of a massive boom in activity. This is one of the most active months of the donor server. And I'm pretty sure they still do not drop that often.

'Multiple players have duplicates of the Spire'? Not on one account(only one who that happened to was gufi.). The ones who have multiples would be igu, you, and Dipz. I can't think of any others. But Jezza has 3 ISs. Does that mean it's common? (I'm sure there's ONE other person with multiples.) DeamonClawz has 2 Slashers. And you have 2 Slashers(on separate accounts). Does that mean it's common?

But I don't think only Slasher in shop for 2 mil Gold will do anything. In my eyes, it's an annoyance.

EDIT: I rather like Chaos' suggested solution to this. I wouldn't mind having that in-game.

Wow, thanks for proving my point. You can attest to DH because you have one, nice one. Basically saying "Oh I have this item, it's fine the way it is.." lmao. If you hadn't noticed in the Screen Shot topic, I posted me getting my first DH in 4 years of playing. Items are luck. Just because YOU don't have one, doesn't make it need fixing. This is pure jealousy and absolutely fail logic.

DeamonClawz has recently obtained his 2nd slasher yes.. Equally I have two slashers (one on two accounts) yes.. Did I say it was common? No. I even mentioned later in on my previous post that Slasher and IS were stupidly rare.. You need to understand that, when talking about spire, we're looking at the amount of drops. And it's been dropped about 4 times in the last month, whereas IS is about 1 in a year! This is where I am coming from.

Quote from: Mystery on November 27, 2010, 01:21:44 PM
Quote from: Lucifer on November 27, 2010, 01:10:39 PM
Quote from: ARTgames on November 27, 2010, 01:04:38 PM
I dislike it how gold must be reset for the items to be sold. That's your own fault that you thought it was worthless and did not pick it up. I don't feel its fair that I did take all that time to pick up that gold and when it has a value I have to loose it all. I did my work already to get that gold. Just because you did not I don't think I should have to be leveled with you.

I feel like I'm being punished for doing it to start with.  That is if that ever happens.
I like the concept of gold not being reset, and Slasher being sold for ~2mil. This is not only awarding long-term players who've stacked up gold for ages, but providing a means to an ends for players who just lack luck. It's true it would take a very long time to get, but when you actually put your mind to getting gold, it's realistically easier than this "1-100" way of thinking, as during this time nobody thinks about gold. I don't believe increasing the drop rate of Slasher will do Anything, as achieving it is frankly unrealistic, it takes hours to spawn an SG, and another hour to kill it with ~20 people. This just provides another way, and although not an easy one, it's still plausible to achieve.
So we should only be awarding those who've racked up Gold for ages, instead of giving everyone a fairer chance? And the means to an end in this case takes so ridiculously long.....it might be plausible, but realistic? No.

I'd think it'd be more effective to SG hunt for Slasher than it would be to Gold hunt for Slasher for 2 million Gold. Even if you put your mind to hunting Gold, it'd probably be a YEAR before you got a million Gold, if not more. Several players don't even have 1 million Gold.

Sorry, but this 'solution' just creates another, even bigger grindfest. A grindfest for Gold, in every sense of the word.

Awarding? No. Rewarding? Yes. Those that have vast sums of gold clearly have played a lot. So why the hell shouldn't they be able to put their gold towards something? How did you work out that this isn't a fair addition to the game? Everyone has lots of gold by level 100. Typically around 1mil. Again, just because you haven't bothered, and you've got a below average amount of gold, does not make this suggestion unfair. I have been leveling to 100 on Igumal, and I have 1.1million and I'm not even at 100. I have been collecting gold, and selling items it is true. In comparison you have been at bandits, which generates much much less gold. I have over 4million in gold across my accounts, so I heavily disagree that it'd take years of grinding. You say you'd prefer to SG hunt for the slasher, well what's stopping you? This isn't saying, "Oh, now you have to get 2mil if you want a slasher.." This is just a second option for unlucky players who are disadvantaged in PvP. I did say this in my previous post, if you'd read it without your biased mindset.

I also said that it is likely that he will increase their drop rates in the next update (likely, not definitely) which will make hunting them from SG or Dux much easier. There is no solution to your frustration, S.O has always been about luck. However I feel this addition will retain or even generate activity. It is tough getting 2 million gold, I don't dispute that, but it's gotta be tough for it to work. It is a long term suggestion. Not a suggestion to give everyone a slasher with a few hours of playing. If you've played for ages and have very few items to show for it, chances are your gold will be able to help you out.


Chaos

Anyone besides Mystery going to comment on my potential solution to all this bickering?  Not to draw attention to myself, but I personally think it's a solution to both sides, and thus far only one person has even acknowledged it.    :-\
Jake says:
lol, I found God! He was hiding under a big rock this entire time that lil jokster

ARTgames

#65
Quote from: Chaos on November 27, 2010, 03:16:32 PM
Anyone besides Mystery going to comment on my potential solution to all this bickering?  Not to draw attention to myself, but I personally think it's a solution to both sides, and thus far only one person has even acknowledged it.    :-\
lol sorry man. Dude I like all the ideas really. Maybe not exactly how they are all pained but I don't mind any of them. So yes I do like your present/potion idea. I think yours is the most creative and be the most fun. But I don't know if its too much work.

Mystery

#66
Quote from: Chaos on November 27, 2010, 03:16:32 PM
Anyone besides Mystery going to comment on my potential solution to all this bickering?  Not to draw attention to myself, but I personally think it's a solution to both sides, and thus far only one person has even acknowledged it.    :-\
Honestly, I'd say it's the best solution to this problem, and it serves as something to use money on continuously.

Quote from: Danimal on November 27, 2010, 03:06:33 PM
Wow, thanks for proving my point. You can attest to DH because you have one, nice one. Basically saying "Oh I have this item, it's fine the way it is.." lmao. If you hadn't noticed in the Screen Shot topic, I posted me getting my first DH in 4 years of playing. Items are luck. Just because YOU don't have one, doesn't make it need fixing. This is pure jealousy and absolutely fail logic.
I admit, that was fail logic. However, if you look around on the donor server, I'd estimate that DH is as common, if not more, than GS. I hate my DH, too. I never wanted it.

Quote from: Danimal on November 27, 2010, 03:06:33 PM
DeamonClawz has recently obtained his 2nd slasher yes.. Equally I have two slashers (one on two accounts) yes.. Did I say it was common? No. I even mentioned later in on my previous post that Slasher and IS were stupidly rare.. You need to understand that, when talking about spire, we're looking at the amount of drops. And it's been dropped about 4 times in the last month, whereas IS is about 1 in a year! This is where I am coming from.
Makes sense. But it's still difficult to get that one item if you try for it.

Quote from: Danimal on November 27, 2010, 03:06:33 PM
Awarding? No. Rewarding? Yes. Those that have vast sums of gold clearly have played a lot. So why the hell shouldn't they be able to put their gold towards something? How did you work out that this isn't a fair addition to the game? Everyone has lots of gold by level 100. Typically around 1mil. Again, just because you haven't bothered, and you've got a below average amount of gold, does not make this suggestion unfair. I have been leveling to 100 on Igumal, and I have 1.1million and I'm not even at 100. I have been collecting gold, and selling items it is true. In comparison you have been at bandits, which generates much much less gold. I have over 4million in gold across my accounts, so I heavily disagree that it'd take years of grinding.
It might not take years, but you grind very, very well and very, very seriously. I don't pick up and sell my items because there was no point in it and I found it tedious. I pick up all the Gold I get and I do try hard, but it's not enough. I may be at bandits, but I want the Spire Dagger. I don't want to go to temple, and temple is essentially the only way you can rack up Gold fast enough to get this. If you put it in the shop, a lot of people will most likely want to buy it.

In addition to that, Igumal has IS, making it far easier to collect Gold at the temple. I don't bother because I have a full inventory and I like it the way it is, I'm not going to sell items for a small amount of Gold and waste time that could be spent hunting and leveling. Also, you have several accounts, and with your incredible skill and dedication, I doubt it'd take long for you to rack up a million Gold. This does not hold true for others. I think I play fairly often and I don't have Gold that high. The ONLY place you can get Gold that high, that quickly is at the temple. If this is your solution, it forces people to go to temple to acquire Gold, and to hardcore grind for it. I do not like being forced to do things like that. Especially grinding.

Quote from: Danimal on November 27, 2010, 03:06:33 PM
You say you'd prefer to SG hunt for the slasher, well what's stopping you? This isn't saying, "Oh, now you have to get 2mil if you want a slasher.." This is just a second option for unlucky players who are disadvantaged in PvP. I did say this in my previous post, if you'd read it without your biased mindset.

I also said that it is likely that he will increase their drop rates in the next update (likely, not definitely) which will make hunting them from SG or Dux much easier. There is no solution to your frustration, S.O has always been about luck. However I feel this addition will retain or even generate activity. It is tough getting 2 million gold, I don't dispute that, but it's gotta be tough for it to work. It is a long term suggestion. Not a suggestion to give everyone a slasher with a few hours of playing. If you've played for ages and have very few items to show for it, chances are your gold will be able to help you out.
It'll generate activity, sure. But as a solution, I don't see it doing much. Only very few people will be able to get it, even over a long period of time. In addition to that, some people lately get rare items very quickly, especially with all the activity. Compared to a ridiculously long term solution, how is that fair to the people who never get anything?

I do not feel that I have a biased mindset. I am just irritated that this seems to be the only possible solution that could be agreed on. If you're THAT unlucky, how the heck are you going to get a Slasher besides buying it? You won't. If you want a Slasher, you're forced to grind for Gold, adding even more to the annoying SO grindfest. And this is supposed to be a 'solution'?

EDIT: I'd just like to say that games(especially ones like this) should be based on as little luck as possible. It should be about skill, not as much drops. Drops are all fine and dandy, but when they create this big a gap, I have an issue with it. You should try to aim for minimizing the luck factor. I'd rather have everyone have the exact same inventory than 15 people with perfect ones and everyone else with nothing.

EDIT #2: That post was kinda semi-unreadable, so I'll post my point.

Selling items and going all the way to shop and back is a chore. If it was easier, then I'd do it. But I'm not interrupting my grinding and fighting to sell 2 Daggers, and when I come back, I could easily have missed bosses and someone could get a boss drop. And just because I don't want to do this, I'm forced into it, otherwise I'm not deserving?

This and added grinding is a chore brought on by this solution, and it's EXACTLY what I want to AVOID.
AKA Paradox/EnragedDeity/Occurrence.
Quote from: Medgar Evers
You can kill a man, but you can't kill an idea.

Lucifer

#67
I approve of Chaos's idea. It touches upon each issue brought up on this topic, increasing the drop rates and providing a use for gold. It has the same effect of promoting activity Danimal's concept idealizes, without the drawback of a seemingly hopeless goal.

SOv2 is obviously incomplete, and we're left to make due with what we've got. We'd all love for the game to smooth and flawless, for skill and luck to be balanced in a way that doesn't effect PvP, but these are problems left for SOv3 to solve. Chaos's idea serves as a logical fix for now.

Seifer

The most glaring issue I see is the cost. At 35-40k, I feel that MUCH too low. I could stockpile those and go to town. It would take me ages upon ages to run out of gold, in theory, I could even make back most of what I spend.

Mystery

Quote from: Seifer on November 27, 2010, 05:53:09 PM
The most glaring issue I see is the cost. At 35-40k, I feel that MUCH too low. I could stockpile those and go to town. It would take me ages upon ages to run out of gold, in theory, I could even make back most of what I spend.
What about 80k?
AKA Paradox/EnragedDeity/Occurrence.
Quote from: Medgar Evers
You can kill a man, but you can't kill an idea.

Chaos

Well, I just threw out a cost off the top of my head, which is why I wanted some feedback on it.  150k, perhaps?
Jake says:
lol, I found God! He was hiding under a big rock this entire time that lil jokster

Mystery

Quote from: Chaos on November 27, 2010, 05:59:51 PM
Well, I just threw out a cost off the top of my head, which is why I wanted some feedback on it.  150k, perhaps?
Too much IMO for it, considering the duration is only an hour. Unless it lasted for longer, I feel like 80k is perfect.

EDIT: Or was the duration a throwaway number too?
AKA Paradox/EnragedDeity/Occurrence.
Quote from: Medgar Evers
You can kill a man, but you can't kill an idea.

RayRay

I'm confused. Is this about Drop Rates still?

ARTgames

Quote from: RayRay on November 27, 2010, 06:08:56 PM
I'm confused. Is this about Drop Rates still?
Yes. There talking about chaos's idea. They are tying to find out a good price for chaos's potion that will increase drop rate.

@all
Also how much better will it increase drop rate?

11clock

Here is an idea. Keep the drop rates the same for SOv2, but make them more common in SOv3.