News:

FOR INFORMATION ON DONATIONS, AND HOW TO OBTAIN ACCESS TO THE GAME, PLEASE VIEW THE FOLLOWING TOPIC: http://stick-online.com/boards/index.php?topic=2.0

Main Menu

Global Drop Rate Increase

Started by Mystery, November 25, 2010, 04:42:53 PM

Previous topic - Next topic

Do you think the drop rate for all items should be increased?

YES, PLEASE. TOO MUCH LUCK INVOLVED IN STICK ONLINE.
30 (53.6%)
Kinda, it's hard to get some drops.
16 (28.6%)
I don't care either way.
4 (7.1%)
Not really, I think it's kinda easy to get drops.
3 (5.4%)
NO. This idea is ridiculous, grind a week for an item and you might get it.
3 (5.4%)

Total Members Voted: 56

havok

i think it should stay the same seeing as how that is a main point in the game in.
getting drops playing for hours trying if fun and keeps you playing and trying,but if it was easy your would get everything be bored quite,and not play as much.


the drop rate is set like that for a reason and will most likly stay the same :)

however you could ask for the monster spawn rate to go up to maybe have a better chance at getting the drop if you want to try asking that.

but what i was trying to say is if it was easy or easyer to get rares then a lot of people would have them.
1. they wouldnt be rare
2.people wouldnt play as much after they got them
3.its fun hunting for the boss and trying and trying over and over and over till you finally get the drop you want
4. you fill better knowing you worked hard to get the drop you have been wanting and it means more to you

this is just my thoughts and imputs tho thank you


DarkMagician

Personally numbers 3 and 4 completely dont involve me because my luck is truely appauling, theres no chance for me to get anything other than a GS and BC (and because my luck is so amazing, the BC went with the crash yesterday) and number 4 discloses me because i would never get the drop in the first place to feel amazing after, sad but true im afraid Luck in SO isn't one of my things, never has been, never will be.

Stickinator

Back when i played the IS was brand new. I didn't mind having nothing but buyable weapons, Short Sword, and a pirate hat v.v. I joined a bunch of people at the temple and fought skellys in hopes to get a scythe, i never got one for about 6 days grinding on them. So i decided to venture out to the wall and found a sf camping there, I hit, ran, hit, ran, etc.. and eventually he finally died and i got my first, non-buyable weapon/mask. the infamous katana! I'm only level 34 as of yesterday, and I don't expect to get anything rare like a spire. I would like to get a sh or even just a hammer, but I've focused on these "spire"

Mystery

After reading over this topic a bit more and mulling it over, I feel like Chaos' idea was the best one represented here, better than just increasing the drop rate. If there is to be a 'solution' to this, I'd like it to be that ideally.
AKA Paradox/EnragedDeity/Occurrence.
Quote from: Medgar Evers
You can kill a man, but you can't kill an idea.

Mystery

Sorry for the bump and double post, but I'd like to clarify something.

What does everyone support: 'genericness' of accounts(as in most accounts having most/all weapons) or 'eliteness' of a few accounts(a few account having all/most weapons, everyone else having mainly/far less)? Because currently in SO, the latter is far stronger, essentially gamebreaking, and this is the reason I made this topic. I don't doubt some of those people worked hard, but some others worked just as hard, and some of those people are just ridiculously lucky.

I'd far rather have the former, because people aren't going to use the same weapons or fight the same. If we didn't have the 'eliteness', there'd be far less complaining. This is why I wanted a higher drop rate.
AKA Paradox/EnragedDeity/Occurrence.
Quote from: Medgar Evers
You can kill a man, but you can't kill an idea.

Forum

Quote from: havok on November 29, 2010, 12:26:15 PM
i think it should stay the same seeing as how that is a main point in the game in.
getting drops playing for hours trying if fun and keeps you playing and trying,but if it was easy your would get everything be bored quite,and not play as much.


the drop rate is set like that for a reason and will most likly stay the same :)

however you could ask for the monster spawn rate to go up to maybe have a better chance at getting the drop if you want to try asking that.

but what i was trying to say is if it was easy or easyer to get rares then a lot of people would have them.
1. they wouldnt be rare
2.people wouldnt play as much after they got them
3.its fun hunting for the boss and trying and trying over and over and over till you finally get the drop you want
4. you fill better knowing you worked hard to get the drop you have been wanting and it means more to you

this is just my thoughts and imputs tho thank you
But if a low lvl gets a rare drop, you feel betrayed after hunting them for a long time. It's fun killing the bosses except for sg which takes a while. But for DS for me when i've killed him and get nothing its BS as i've been hunting them for weeks and only been at temple.
Officially quitted


havok

Quote from: Forum on December 04, 2010, 11:50:38 PM
Quote from: havok on November 29, 2010, 12:26:15 PM
i think it should stay the same seeing as how that is a main point in the game in.
getting drops playing for hours trying if fun and keeps you playing and trying,but if it was easy your would get everything be bored quite,and not play as much.


the drop rate is set like that for a reason and will most likly stay the same :)

however you could ask for the monster spawn rate to go up to maybe have a better chance at getting the drop if you want to try asking that.

but what i was trying to say is if it was easy or easyer to get rares then a lot of people would have them.
1. they wouldnt be rare
2.people wouldnt play as much after they got them
3.its fun hunting for the boss and trying and trying over and over and over till you finally get the drop you want
4. you fill better knowing you worked hard to get the drop you have been wanting and it means more to you

this is just my thoughts and imputs tho thank you
But if a low lvl gets a rare drop, you feel betrayed after hunting them for a long time. It's fun killing the bosses except for sg which takes a while. But for DS for me when i've killed him and get nothing its BS as i've been hunting them for weeks and only been at temple.
thats the point in the game is it not lol . well one point of the game
and i will help u hunt when i get off working night shifts :P


igufed

The only change I would want to see (not saying it NEEDS to happen, but, this is the only one I'd want if one was to happen) is a very slight drop rate increase for certain items.. Those certain items being IS, Slasher, and LSS seeing as only a handful have been dropped in the past year..

I don't want to be able to get every weapon in a few weeks/months.. Where is the fun in that..
Gettra - In development  ExcessPoker - Released v1.0

Lingus

My opinion: Make every item purchasable for a handful of gold at the shops. If I could use any hat/weapon combo whenever I want, I would so play more often. I stopped playing a long while ago because I absolutely hate item hunting. It is the least rewarding thing hunting for ages and ages without ever getting anything. When you finally get it, you're so bitter about it that it's still not rewarding.

EpicPhailure

Quote from: Lingus on December 05, 2010, 05:49:37 PM
My opinion: Make every item purchasable for a handful of gold at the shops. If I could use any hat/weapon combo whenever I want, I would so play more often. I stopped playing a long while ago because I absolutely hate item hunting. It is the least rewarding thing hunting for ages and ages without ever getting anything. When you finally get it, you're so bitter about it that it's still not rewarding.

Yeah, that's what I was thinking for a perfect pure PvP based game, where any item is easily obtained, and they're all balanced well, so that no single item combo is overpowering everything else.

Ceroblitz

Quote from: EpicPhailure on December 05, 2010, 08:52:03 PM
Quote from: Lingus on December 05, 2010, 05:49:37 PM
My opinion: Make every item purchasable for a handful of gold at the shops. If I could use any hat/weapon combo whenever I want, I would so play more often. I stopped playing a long while ago because I absolutely hate item hunting. It is the least rewarding thing hunting for ages and ages without ever getting anything. When you finally get it, you're so bitter about it that it's still not rewarding.

Yeah, that's what I was thinking for a perfect pure PvP based game, where any item is easily obtained, and they're all balanced well, so that no single item combo is overpowering everything else.
Although, thats just like every generic game out there, and it kinda ruins the fun. Most games require you to power up your gear and such to get an edge. But I think having a perfect balance ruins the fun in games, we always want a challenge, don't we?

CherryPie

Quote from: Ceroblitz on December 05, 2010, 08:59:01 PM
Quote from: EpicPhailure on December 05, 2010, 08:52:03 PM
Quote from: Lingus on December 05, 2010, 05:49:37 PM
My opinion: Make every item purchasable for a handful of gold at the shops. If I could use any hat/weapon combo whenever I want, I would so play more often. I stopped playing a long while ago because I absolutely hate item hunting. It is the least rewarding thing hunting for ages and ages without ever getting anything. When you finally get it, you're so bitter about it that it's still not rewarding.

Yeah, that's what I was thinking for a perfect pure PvP based game, where any item is easily obtained, and they're all balanced well, so that no single item combo is overpowering everything else.
Although, thats just like every generic game out there, and it kinda ruins the fun. Most games require you to power up your gear and such to get an edge. But I think having a perfect balance ruins the fun in games, we always want a challenge, don't we?
That's why I said to put the A tier weaps in store but not the triple a ones.



Lingus

Quote from: Ceroblitz on December 05, 2010, 08:59:01 PM
Quote from: EpicPhailure on December 05, 2010, 08:52:03 PM
Quote from: Lingus on December 05, 2010, 05:49:37 PM
My opinion: Make every item purchasable for a handful of gold at the shops. If I could use any hat/weapon combo whenever I want, I would so play more often. I stopped playing a long while ago because I absolutely hate item hunting. It is the least rewarding thing hunting for ages and ages without ever getting anything. When you finally get it, you're so bitter about it that it's still not rewarding.

Yeah, that's what I was thinking for a perfect pure PvP based game, where any item is easily obtained, and they're all balanced well, so that no single item combo is overpowering everything else.
Although, thats just like every generic game out there, and it kinda ruins the fun. Most games require you to power up your gear and such to get an edge. But I think having a perfect balance ruins the fun in games, we always want a challenge, don't we?
I guess it just depends on which is worse. The game being, in your opinion, "generic". Or the game being, in my opinion, "frustrating as crap". I'm sure there's a balance. I just still think ALL of the items should be available for purchase for a low price.

RayRay

Results at this point:

YES, PLEASE. TOO MUCH LUCK INVOLVED IN STICK ONLINE. --- 25 (53.2%)
Kinda, it's hard to get some drops. --- 13 (27.7%)
I don't care either way. --- 3 (6.4%)
Not really, I think it's kinda easy to get drops. --- 3 (6.4%)
NO. This idea is ridiculous, grind a week for an item and you might get it. --- 3 (6.4%)

Also who's choosing the last option? :/

Mystery

Quote from: RayRay on December 11, 2010, 05:23:11 PM
Results at this point:

YES, PLEASE. TOO MUCH LUCK INVOLVED IN STICK ONLINE. --- 25 (53.2%)
Kinda, it's hard to get some drops. --- 13 (27.7%)
I don't care either way. --- 3 (6.4%)
Not really, I think it's kinda easy to get drops. --- 3 (6.4%)
NO. This idea is ridiculous, grind a week for an item and you might get it. --- 3 (6.4%)

Also who's choosing the last option? :/
No way of knowing. These polls are anonymous, meaning not even the poll maker can see who voted what(which I'm pretty glad about, actually, all polls SHOULD be kept anonymous). They're all opinions, each one is valid.

..Also, the poll results are public, meaning there wasn't much point in posting that.
AKA Paradox/EnragedDeity/Occurrence.
Quote from: Medgar Evers
You can kill a man, but you can't kill an idea.