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Sprite Oddity

Started by Lucifer, January 07, 2011, 09:09:34 PM

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Celson

Seifer already revealed this information in 2007. Base speed of a stick man is 3.0. Every agility point increases your speed by 0.1. Therefore the formula is something like...

hSpeed = 3 + (agility + agility bonus) / 10

It's very likely got more to it than that. But that's the basically the idea of it.

Now I don't quite understand how the speed system works for Gamemaker. But I can assume if your speed was 4, then you would move 4 pixels per step. That's my assumption.




RayRay

#16
EDIT: Grr...

JoEL

Quote from: RayRay on January 08, 2011, 04:00:34 PM
Quote from: T-Rok on January 08, 2011, 01:20:02 PM
Quote from: krele on January 08, 2011, 12:23:45 PM
Hey guys, up for a little challenge? Let's find out the formula for movement speed, like we did for defense and damage.

Who's in?

Thats a little harder than damage and defense.
That's why it's a challenge.

How was that hard at all? we were told the formula.

RayRay

God dang it! I'm always missing that little number at the bottom! Arrgh...

T-Rok

Quote from: JoEL on January 08, 2011, 06:23:25 PM
Quote from: RayRay on January 08, 2011, 04:00:34 PM
Quote from: T-Rok on January 08, 2011, 01:20:02 PM
Quote from: krele on January 08, 2011, 12:23:45 PM
Hey guys, up for a little challenge? Let's find out the formula for movement speed, like we did for defense and damage.

Who's in?

Thats a little harder than damage and defense.
That's why it's a challenge.

How was that hard at all? we were told the formula.

I didn't know we were told the formula?

Mr Pwnage

Quote from: Mr Pwnage on January 07, 2011, 09:17:21 PM
GM drawing functions are a bitch in online games.
They work the just the same offline.
[/quote]

....What?
"I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones." -Albert Einstein (1947)

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