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Stick Online V3 Ideas/Sprite suggestions

Started by Prosper, July 04, 2011, 05:28:54 PM

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Lingus

Quote from: Lucifer on July 10, 2011, 05:50:09 PM
I'm going to have to take the opposite stance here, Lingus. Switching weapons has actually been a core aspect of PvP in Stick Online v2 since its birth. Originally, although mainly SS vs SS, whips and WH were used as a suprise mechanic to gain advantage over the opponent. After the desert update, GS vs GS took over with katana and WH splashed in occasionally. The GS was such a powerful weapon that using other weapons was assured suicide, and at this time the term hit for hit was established and vit accounts spiked. The majority of battles was then GS vs GS, as katana's animation is slow enough that GS can respond to it easily, and if you messed up with WH you were sincerely boned. Eventually SH made its appearance, and has since joined its brother WH in its ability to suprise rape extremely effectively. However, its hitbox requires practice and is easy to make mistakes with, another thing that can easily be your downfall IN PvP.

You are correct in that the concept of switching weapons has only taken off recently because of SD and slasher, however I do not believe the difference is slight in the least. After these weapons were introduced there was FINALLY enough variety in the top tier to allow for some seriously effective weapon switching, and I believe it has had a drastic effect on PvP as we knew it. I believe the top PvPers of our time have proven that a one weapon strategy is no longer viable, that each weapon and each strategy has a counter, and there is so much more to think about than hit for hit. foG decimated the the arena with his LSB switching tactics on ledges, DaemonClawz scared us all shitliss with his masterfull SH handling, and now igumal dominates the field by using every item at his disposal to remove his weaknesses. The concept of GS vs GS is outdated and boring, and I believe Stick Online's PvP has evolved into so much more.

As you say it really depends on what Meiun will add to and change about combat as we now know it, but I sincerely hope strategic use of every item at your disposal will be supported and promoted.
While I agree with your points in terms of SO2 (I guess I don't pay enough attention to PVP...) I still don't believe it will be a major factor in SO3. From the little that Meiun has said about combat in SO3, it sounds like there will be plenty to make it signficantly interesting without the need of switching weapons.

With that said though, I think a game that is designed in such a way as to allow players to take advantage of certain features organically is very interesting. The way SO2 is designed, weapon switching came about on its own. It was not necssarily an intended gameplay method, but it worked and people took advantage of it. In my opinion, things like that should come about naturally.

And of course, like I said, I would agree with a toggle between 2 weapons, but the ability to switch between all weapons in your inventory seems a bit unnecessary.

king

Quote from: Mystery on July 05, 2011, 11:24:31 AM
Concept art for the Top Hat and Fedora, straight from the sneak peek topic. Why everyone is saying 'sneak peak', I'll never know.




Made by Mr. Pwnage.



Made by yours truly.

mystery, i luv ya but that fedora is kinda bad...needs to be more flat on the top. that is just my opionon

Mystery

Quote from: king on July 11, 2011, 05:45:37 PM
Quote from: Mystery on July 05, 2011, 11:24:31 AM
Concept art for the Top Hat and Fedora, straight from the sneak peek topic. Why everyone is saying 'sneak peak', I'll never know.




Made by Mr. Pwnage.



Made by yours truly.

mystery, i luv ya but that fedora is kinda bad...needs to be more flat on the top. that is just my opionon
First off, I made it in a very short amount of time in MS Paint, just to be concept art, not what I'd expect to be up to the standards of Stick Online v3.  :P Secondly, fedoras aren't always perfectly flat. Many of them have creases on the side. And since the fedora is facing forward, I tried to emulate the fold in the top of the hat by making it crooked. But thank you for your criticism.
AKA Paradox/EnragedDeity/Occurrence.
Quote from: Medgar Evers
You can kill a man, but you can't kill an idea.

Pinball

Haven't sprited in a while so here's my concept sprites I did for practice.

-Dragoon


-Knight


-Sf

Mystery

I think the Knight Helm should have increased lighting/reflection. The metal on the Winged Helm was considerably more detailed in comparison.

The Sand Fiend looks odd to me due to its odd posture, with the weird crook in its body. I also feel that it could use slightly more shading.

Other than those 2 stylistically-opinionated criticisms, I like them.  :)
AKA Paradox/EnragedDeity/Occurrence.
Quote from: Medgar Evers
You can kill a man, but you can't kill an idea.

Forum

Quote from: Pinball on August 04, 2011, 12:29:44 PM
Haven't sprited in a while so here's my concept sprites I did for practice.

-Dragoon

i'll prob quote others l8er but for now, the Dragoon helm from v2 should be even more similar to v3. I'm not sure if those black dot/marks are suppose to be eyes,ect, but your helm seems to cover a larger portion of the stickmans head.
Officially quitted


Mystery

Quote from: Forum on August 04, 2011, 09:45:19 PM
i'll prob quote others l8er but for now, the Dragoon helm from v2 should be even more similar to v3. I'm not sure if those black dot/marks are suppose to be eyes,ect, but your helm seems to cover a larger portion of the stickmans head.
The black slits are intended to be eyeholes.

I didn't notice that the helmet was proportionally bigger than the current one, though. Good catch.

Maybe the size difference could be accounted to Pin stylizing the hat for v3, as it still looks quite similar to the v2 DH. Or it may be due to the fact that it no longer has the obnoxiously large outline, making it look bigger. Either way, I don't think it's a problem.
AKA Paradox/EnragedDeity/Occurrence.
Quote from: Medgar Evers
You can kill a man, but you can't kill an idea.

king

Quote from: Forum on August 04, 2011, 09:45:19 PM
Quote from: Pinball on August 04, 2011, 12:29:44 PM
Haven't sprited in a while so here's my concept sprites I did for practice.

-Dragoon

i'll prob quote others l8er but for now, the Dragoon helm from v2 should be even more similar to v3. I'm not sure if those black dot/marks are suppose to be eyes,ect, but your helm seems to cover a larger portion of the stickmans head.

the eye holes are in the middle of the face and in real life, your eyes are in the middle of your face.

CherryPie

Quote from: Pinball on August 04, 2011, 12:29:44 PM
Haven't sprited in a while so here's my concept sprites I did for practice.

-Knight


That knight helm looks amazing! Good job!

Quote from: Pinball on August 04, 2011, 12:29:44 PM
-Sf


That SF looks really shitty however, lol. On a side note: did you also sprite the cactus and the bones or did meiun/venuse send you the desert scene to sprite in some stuff?



11clock

The hats look good, but the SF looks like a 5 year old drew it. :P

Freeforall

Lol, you guys have to keep in mind that the monsters will most likely be all different. I'm not saying there won't be any similarities, but don't expect the exact same things.

igufed

Quote from: Freeforall on August 05, 2011, 04:23:56 PM
Lol, you guys have to keep in mind that the monsters will most likely be all different. I'm not saying there won't be any similarities, but don't expect the exact same things.

They're posting their own ideas, which is what this thread is for.  There is nothing wrong with basing an idea off of a v2 item/creature.

No [regular] user here has an idea of what items/creatures are going to be in v3.  Some may be taken and updated from v2 and put into v3. 

Keep up the interesting work, pin.  I'm liking your version of the DH, still. ;)
Gettra - In development  ExcessPoker - Released v1.0

Pinball

Thanks for the feedback.

Quote from: CherryPie on August 05, 2011, 03:34:14 AM
On a side note: did you also sprite the cactus and the bones or did meiun/venuse send you the desert scene to sprite in some stuff?
Yeah I sprited them.

CherryPie

Quote from: Pinball on August 06, 2011, 02:28:46 AM
Thanks for the feedback.

Quote from: CherryPie on August 05, 2011, 03:34:14 AM
On a side note: did you also sprite the cactus and the bones or did meiun/venuse send you the desert scene to sprite in some stuff?
Yeah I sprited them.

Good work.



Gho$t

#59
I have a few suggestions for v3, some have sprites some don't. As a sprite artist I try my best to be as original as possible. Anyway here is my ideas.

Weapon Evolving: Weapons level up doing more damage or moving faster. All weapons start at a default level of 1 and progress to around level 5-10 allowing a few more points in damage to be dealt. Weapons would level up like a player except they receive exp when used. This would add a little more strategy to the game and not make everyone's weapons exactly equal unless they had a maxed gs and so did the other guy.... just an idea though. I'm not sure how hard it would be to script it though....

Capes: So I was spriting a bit the other day and thought wouldn't it be cool to have a cape (I was working on headgear designs/revamps). So I sprited a cape on a stick figure and here are a few different cape colors/looks. Sadly I have only sprited one cape style atm but there are many more possibilities plus it would add another piece of equipment which would make encounters be they with enemies or fellow players more strategic. Also it doesn't take to much of the simplicity away from the game which is I believe one of the key reasons that it is so fun and appealing to many of us.



EDIT: The above capes were my first approach on the idea.... I sense revamped them, however didn't realize I had taken the wrong versions when I put together this image. It wasn't until I was slightly critiqued that I noticed this. Below is a revamped version of the cape (Only a red one for now). I would appreciate more constructive criticism on my idea and my artwork. I hope you enjoy.