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Started by Loganvz123, November 13, 2012, 01:57:36 AM

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Loganvz123

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crozier

Ok, hope you don't mind a little critique. If you do, I am sorry (but its for your own good :P). 
So first off the general rule of pixelart is cleanliness is next to godliness. There are a lot of places where the line width of the black outline is sloppy and with a width of 2 pixels. A good example on what the issue is, is on your mod helm. There is a lot of thick lines, "jaggies", and that kinda stuff.

Next up is color. Hey, I stink at color in pixelart. But there is a lot of pallets out there (Dawnbringer's on pixeljoint being a great common one)


Use MetalMatt's Stickfigure to see what is eye-level (on his November 8th post)
http://www.stick-online.com/boards/index.php?topic=2728.15

A few of these are ok, but the colorcount is super high, and sloppy.
For more in depth information, please look at the tutorials on pixeljoint, they are incredibly helpful (and not all of its for newbs. I learned a thing or two the other day) : http://www.pixeljoint.com/forum/forum_posts.asp?TID=5692

Loganvz123

Uhh..okay...Do you know if there is an anti-alias button in Photoshop/Gimp/Game Maker that I can apply post-production? Or do I have to enable it as I draw?

crozier

#3
Well, if anything you apply it manually after you shade. GM8 has transparency and photoshop have transparency which I don't think are good for SO3. Not sure about gimp, never used it. I use GM7 and graphicsgale for spriting personally. Did you look at the tutorials?

krele

Quote from: Loganvz123 on November 13, 2012, 07:18:02 PM
Uhh..okay...Do you know if there is an anti-alias button in Photoshop/Gimp/Game Maker that I can apply post-production? Or do I have to enable it as I draw?
*sigh* One of those lazy spriters.

Do it on your own, it's a process that can't be done automatically for you. It's your imagination and artistic sense, not a predefined algorithm!! :/

Loganvz123

#5
Anti-Aliasing is a direct 3D function. :p

krele

Quote from: Loganvz123 on November 15, 2012, 03:48:54 AM
I'm a programmer. Anti-Aliasing to me is a direct 3D function.
3D models and 2D pixel art are a totally different thing. You don't need to be a genius to figure that out.

Loganvz123

That was a joke.
Quote from: krele on November 15, 2012, 05:48:48 PM
You don't need to be a genius to figure that out.


krele

Quote from: Loganvz123 on November 15, 2012, 07:12:04 PM
That was a joke.
Quote from: krele on November 15, 2012, 05:48:48 PM
You don't need to be a genius to figure that out.

Occurs to me now that I've read it again.
Totally bit my own ass D: