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Modern Warfare 2

Started by Torch, November 10, 2009, 09:29:12 PM

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Aqua

Lol. I find heartbeat a waste of an attachment, unless your radar is jammed. I like to have at least silencer, FMJ, or 'noob tube.' Extended mags is very interesting though (crazy on LMGs though).
~Aqua

Torch

FMJ I find to be the biggest waste of an attachment available. I only use it to get extended mags. A popular misconception is that it increases damage. While the ingame stats show it this way, it does not increase damage, it simply increases bullet penetration.

Heartbeat sensor allows you to see enemies that have not shot or are using a silencer. This means that no non-ninja class will ever be able to sneak up on you. I think it's a fantastic attachment.

The shotgun attachment is completely underused. It's fantastic on a cold-blooded class because it means that you can have a stinger missile as a secondary and still have a backup weapon. It also switches out faster than any secondary other than the handguns and the raffica.

Silencer speaks for itself. It's a very important addition to any stealth class, however I would avoid using it on the 50Cal or the Intervention as it decreases the damage for sniper rifles, making the WA2000 with stopping power and silencer superior in every way to the 50Cal or Intervention with silenecer and stopping power. It also decreases muzzle flash, making it effective for shooting guns with bloated iron sights.

The grenade launcher is only good if you base a class around explosives. Use it with Danger Close, Scavenger, and a launcher secondary (I prefer the RPG-7).

Red dot sight and holographic sight work best on guns with bad iron sights, such as the FAL. The red dot sight is best for low recoil weapons for precision shooting and the holographic sight is best for imprecise area shooting with guns with medium-high recoil, such as LMGs and SMGs.

ACOG sight increases zoom distance, but also increases sway and recoil. I do not recommend this for any guns with the exceptions of the WA2000 and the M21 EBR. The worst gun to use this on is the intervention as the sway is the highest, making precision shots nearly impossible.

I only use akimbo on secondary weapons. The hipfire accuracy on SMGs with akimbo is god-aweful.

Extended mags work well on every weapon. If the weapon has good iron sights, you aren't using sleight of hand, and you don't want a silencer or thermal, you may as well use extended mags. I generally use it on weapons with large clip sizes such as the P90 and LMGs.

Thermal Sight is great on the Intervention and 50Cal, since it acts as a sniper scope that can see through smoke and foliage. You can use it on any primary except the riot shield (obviously), though I dislike it's zoom distance on other guns due to recoil being hard to manage. Use it with smoke grenades.

I always use the grip on all my LMGs and shotguns. It makes down-the-sights shooting much much easier.

I only use rapid fire for the akimbo challenge, since much of my SMG shots are burst fire and rapid fire makes this harder. Some people like it, I don't.

Scotty

Quote from: Torch on December 24, 2009, 01:42:01 AM
FMJ I find to be the biggest waste of an attachment available. I only use it to get extended mags. A popular misconception is that it increases damage. While the ingame stats show it this way, it does not increase damage, it simply increases bullet penetration.

I actually have to sort of disagree.  I don't think it is the WORST of the attachments, as there are several maps where people will pop out, shoot, then jump behind a wall for cover for a brief moment to shoot again.  I smile when I see him do that if I have the FMJ attachment, as I'll just shoot the wall or surface he is hiding behind.  How often will I use it?  Not enough to make it a good attachment, but definitely more than what the WORST of the attachments would get used.

Quote from: Torch on December 24, 2009, 01:42:01 AM
Heartbeat sensor allows you to see enemies that have not shot or are using a silencer. This means that no non-ninja class will ever be able to sneak up on you. I think it's a fantastic attachment.

This attachment is, in my opinion, the hardest attachment to use, but if you can master it, I think it is one of the best.  A lot of people just get frustrated at first because it doesn't refresh quick enough for their interests, but if you can time your actions around the refresh time, and have situational awareness of your area, you will do some major damage.

Quote from: Torch on December 24, 2009, 01:42:01 AM
The shotgun attachment is completely underused. It's fantastic on a cold-blooded class because it means that you can have a stinger missile as a secondary and still have a backup weapon. It also switches out faster than any secondary other than the handguns and the raffica.

I completely agree.  I will often find myself running out of ammo with my primary, and have to sit there with a secondary and go in guns-a-blazin' John Wayne style because I don't have anything to shoot long range with.  At least with a shotty attachment, I can sit there, camp, wait for someone to go down while covering myself, and pick up his primary to continue the fight (or whatever method of re-supplying).

Quote from: Torch on December 24, 2009, 01:42:01 AM
The grenade launcher is only good if you base a class around explosives. Use it with Danger Close, Scavenger, and a launcher secondary (I prefer the RPG-7).

Grenade launchers never caught on with me, mostly because I don't let them.  A lot of people will often regard the use of projectile grenades bad "n00b" practice.  I don't let it get to me as much as others will, but a lot of the tournaments I play in will ban the use of grenade launchers and "n00b-tube" attachments.  Because of that, I don't care to use them, as I won't use them when my playing matters most.

Quote from: Torch on December 24, 2009, 01:42:01 AM
Red dot sight and holographic sight work best on guns with bad iron sights, such as the FAL. The red dot sight is best for low recoil weapons for precision shooting and the holographic sight is best for imprecise area shooting with guns with medium-high recoil, such as LMGs and SMGs.

I've read what you said, but I still have a hard time differentiating between the two.  Could you do the me the favor of explaining exactly what the difference is between the two?  I literally cannot tell the difference...

Cactuscat222

Ranger Akimbo and Model 1887 Akimbo are the most evil and unfair things out there. >:(


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Torch

@Scotty: The red dot sight is a precision sight. If someone is in a building on the other side of the map and you want to line up a shot, the red dot sight is easier to do this with. This is because the red dot is smaller on the red dot sight and the holographic sight has a ring around it.

The holographic sight uses a larger dot and circle, allowing for easy aiming at close range. The larger area-of-precision also allows you to manage high recoil because you don't have to be as precise.

The holographic sight also very slightly increases recoil, though not by a significant amount.

@Cactuscat: The range on the rangers is complete garbage and the model 1887s have been nerfed for balancing.

mikkelet

Quote from: Cactuscat222 on December 24, 2009, 02:20:22 AM
Ranger Akimbo and Model 1887 Akimbo are the most evil and unfair things out there. >:(

I agree. They are more noobish than noob-tubers

ARTgames

#156
I been looking online and it seems almost everything it considered noobish or cheap.

All the 3 shot (burst) weapons
M4
SCAR-H
ACR
Ak47 (seen people go both ways)
MP5K
UMP45
MINI-UZI
p90
RPD
AUG HBAR
WA2000 (been called noob many times)
M21 EBR (This sniper is like satin to some people)
All the shotguns but SPAS-12 and Striker
AT4-HS
Edit: thumper (i frogot)
RPG-7 x2
Javelin (Not any more really after patch)
Tactical Insertion
Any main wep Akimbo
Knifing
Grenade Launcher
Heartbeat Sensor
Thermal
Grip (on sertant weps)
Some people hate all kill streaks
and people hate all death perks
Sleight of Hand
Bling (i seen people call it too week or to strong)
One Man Army
Stopping Power
Commando (many people just hate this perk)
Steady Aim
Last Stand (people sure dont like this one also)
smoke/stun grenades (and even in one case flash)

This is what i gathered yesterday. I dont share the same views as this but that is what i have seemed to gather.

Mostly anything that kills in one hit, has little or no recoil/sway, is super cheap. Scotty can you tell us how much an m4 or a m16 really has?

Aqua

The Thermal on the M4A1 decreases its damage, I think. I was on hardcore, and sniping with no-scoped M4. Usually it was a 1 hit kill, sometimes 2. When I put thermal on, it was 2-3, even with stopping power (still on hardcore). Now I only use thermal on Sniper rifles.
Also, I had a Shotgun on my M4A1 with coldblooded, and it was a bit weak. Point blank, it took 2 shots, and from a decent distance (10-20 feet), it took 3 shots. With the 4 shot clip, which reloads singly and not by clip, I found this attachment not worth it.

M4 has little kick. M16... I really don't know. When I use it, it has tremendous kick. When others use it on me, it has none.
The Model 1887 is tremendously overpowered. You don't want Steady Aim on this because you will hit everything withing 30 feet of you in your hip fire sights. If it's hardcore, you will kill everything in that general area.
~Aqua

Torch

Quote from: Aqua on December 24, 2009, 11:22:23 AM
The Thermal on the M4A1 decreases its damage, I think. I was on hardcore, and sniping with no-scoped M4. Usually it was a 1 hit kill, sometimes 2. When I put thermal on, it was 2-3, even with stopping power (still on hardcore). Now I only use thermal on Sniper rifles.
Also, I had a Shotgun on my M4A1 with coldblooded, and it was a bit weak. Point blank, it took 2 shots, and from a decent distance (10-20 feet), it took 3 shots. With the 4 shot clip, which reloads singly and not by clip, I found this attachment not worth it.

M4 has little kick. M16... I really don't know. When I use it, it has tremendous kick. When others use it on me, it has none.
The Model 1887 is tremendously overpowered. You don't want Steady Aim on this because you will hit everything withing 30 feet of you in your hip fire sights. If it's hardcore, you will kill everything in that general area.
~Aqua
Thermal doesn't decrease damage. The M4A1 deals 20-30 damage without stopping power and hardcore players have 30 health. The damage isn't random, it just decreases by range. When using a thermal sight, you're probably using it at long range, thus doing less damage. Stopping power doesn't affect any gun in hardcore.

The models are not overpowered anymore since the patch.

The shotgun attachment is for CLOSE RANGE USE. Use it with steady aim and maybe sleight of hand. A nice cold-blooded class is the M4A1 with shotgun, sleight of hand, cold blooded, and steady aim. The shotgun attachment is not the same as a secondary shotgun. It has 0 recoil, a high rate of fire, and switches out much faster. The cons are its low range and clip size but sleight of hand helps with that and there's no reason to use a shotgun attachment mid-range when you have an assault rifle.

ARTgames

Also you cant aim down the sites of anything with shotgun attachmen. Its still is a great attachmen tho. I use it with the FAMAS.

Also the RPD with grip is cazy. You could snipe with it.

Torch

I'd like to know what you guys thinks about submachine guns in this game. It seems like they're outclassed by the assault rifles because of their recoil, despite having a few close-range advantages. Do you guys use SMGs at all? If so, which ones? Also, I'm not going to count the UMP, since it acts almost like an assault rifle (high power, low rate of fire, low recoil).

My personal favorite is the Mini-Uzi with silencer. The recoil is strictly vertical, just like the Vector, so you can full-auto at midrange if you aim it correctly. It has the highest rate of fire of all the guns in the game and deals the same damage as the M4A1, ACR, and other weaker assault rifles. The recoil seems to like to bounce up to people's heads.

ARTgames

#161
They are for classes that travel really quickly and need a quick burst of death when needed. There quick aiming and mobility should not be over looked. I see a lot of duel mp5's and p90's. I see the vector here and there. I don't see the Uzi that much but as you said and i agree with it is a deadly gun.

QuoteIt has the highest rate of fire of all the guns in the game
I get mixed data with that. People say its the most fast but website point out the vector as faster.

The least seen guns i see are the LMG's the first hand gun and the first auto hand gun. I really don't get what a LMG's is for in a game with scavenger and one man army. can some one point it out? Maybe if you want your first perk spot open or something. idk

yottabyte

Yay, my brother is getting this for our birthday (at least he's pretty damn sure) I will try it out, and see if it's fun. And if it is, well. I'd have to get better computer specs anyway


I partly quit SO. I only come online for updates and events. Have a good day. :)

DarkBlade325

#163
I'm mainly playing a stealth class (what a !@#$ing surprise), but with a twist.

I'm holding a WA2000 with a Heatbeat, a M93 Raffica with a silencer, and Marathon Pro, Cold-Blooded Pro, and Ninja Pro.

Basically I use the heart sensor to avoid enemies, get behind their spawn, and stab loners who are trying to get to the objective. Soooo what's that twist I was talking about?

I'll let this video explain it all.

Annd since I can't be detected in anyway besides direct enemy eyes, I'm pretty much a ghost. Acting as a dead body only further cloaks me into the surroundings.

Edit: Oh yes and this is off topic of my class build, but today I threw a knife into a dude's eye. He then began to type into chat "Oh !@#$ I got Shepard'd!"

I lol'd.

Torch

Quote from: ARTgames on January 20, 2010, 11:48:21 PM
They are for classes that travel really quickly and need a quick burst of death when needed. There quick aiming and mobility should not be over looked. I see a lot of duel mp5's and p90's. I see the vector here and there. I don't see the Uzi that much but as you said and i agree with it is a deadly gun.

QuoteIt has the highest rate of fire of all the guns in the game
I get mixed data with that. People say its the most fast but website point out the vector as faster.

The least seen guns i see are the LMG's the first hand gun and the first auto hand gun. I really don't get what a LMG's is for in a game with scavenger and one man army. can some one point it out? Maybe if you want your first perk spot open or something. idk
SMGs have better hipfire accuracy, a higher rate of fire, and allow you to aim and move faster than an assault rifle. These are the general advantages.

LMGs have the largest clips in the game, have similar recoil to assault rifles, deal very high damage and most importantly AREN'T AFFECTED BY DISTANCE. LMGs and Sniper Rifles are the only guns in the game that don't lose damage over distance. Some of the LMGs can 2-shot-kill from across the map with stopping power.

The cons of LMGs are that the reload time is crazily long, the hipfire accuracy is bad, and the movement speed and aim-down-sights speed is slow. They're pretty much the opposite of SMGs.