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Mystery's Idea List

Started by Mystery, January 22, 2010, 08:50:32 PM

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Mystery

Simply put, this is a list of my best ideas for SOv3 that I've compiled into this topic.(A few are for SOv2 as well, which will be colored blue.) It's long, hang in there. Several of these may sound familiar to you(and overly generic), which is no surprise to me considering some of these ARE past ideas that I've edited a bit more. If I decide to post another idea, I will in this topic. Criticism and comments are encouraged.  :)

- Items
- Multiple Weapon Attacks
- Special Ability Hats
- Team PvP Setting


- Items

Simply put, usable items that you could carry and use. Of course, they are one-time use only(with a few exceptions). These would be sold in item shops, helping to solve the problem of Gold being underused. Now with items, wouldn't there be the problem that you could fill your inventory up too much with them? Not at all. Simply have a inventory for equipment and items separately. I had a few in mind, however without visual aids(because if these are actually implemented or altered in some way and used, my sprites will almost completely certainly not be used, so I didn't really feel like taking time to make the sprites for nothing. Oh yeah, and I'm too lazy as well.).

- Teleport Dust(A bag of magical dust. When you use it, you can teleport to any flag you have visited previously. Do so by selecting a location from the prompt that appears after you choose to use it. Cost in item shops- around 11000 Gold.)

- Small Stamina Drink(A can of a special elixir. Heals a low amount of Stamina. Unable to be used when PvP is on. Cost in item shops- around 2500 Gold.)

- Energy Shot(A small bottle of energizing liquid. Increases speed for a short period of time. Effect goes away when PvP is turned on and cannot be used with it on. Cost in item shops- around 5500 Gold.)

-Bomb[Only usable if you have Bomb Sack in equipment inventory(A small bomb. Can be thrown or set. Can combine bombs in inventory to free up more space. Is usable in PvP. Cost in item shops- around 3000 Gold.)]

- Multiple Weapon Attacks

Self-explanatory. Have more than one attack for certain weapons(a majority of them). This would add a nice twist to PvP and even PvE, and although it would be annoying for the spriters, I'm sure, it would make fighting more fun overall. Again, I have a few examples without visual aids.

- Inferno Sword(Secondary Attack- plunging your sword into the ground and causing a small geyser of flame to appear. Uses a very high amount of stamina.)

- Wooden Hammer(Secondary Attack- swinging your hammer quickly horizontally. Your stick would spend a pinch of time trying to regain his footing. Has a ton of sideways knockback. Uses a moderate amount of stamina.)

- Special Ability Hats


I've wondered about what could be done to increase the versatility of hats, and this is a solution. Pretty much, these hats have incredibly weak/no stat boosts, but instead allow you to do something you couldn't normally or affect you in an certain way. Again, more examples.

- Duck Hat(Yes, a familiar face from SOv1 with the same effect it had back then. Allows you to slow yourself down in midair while falling by holding the jump key.)

- Stamina Focus Hat(A green recolor of the Wizard Hat. Allows you to change some of your HP into Stamina by pressing a certain key. More HP is drained than Stamina gained to prevent complete abuse.)

- Luchador Mask(A wrestling mask. Highly increases sideways and vertical knockback.)

- Team PvP Setting

This isn't really necessary, but it could be a very fun addition to PvP. Simply that while you are in PvP mode, you have the option to switch from neutral PvP(able to attack everyone) to team PvP(able to attack anyone not your team color). Neutral PvP would turn your name gray, team PvP can be toggled from red to blue to yellow to green. And if someone deliberately switches colors and takes advantage of this, you will easily be able to switch to neutral PvP and kill him. Mods would have to have gold colored names because of this, I guess.

AKA Paradox/EnragedDeity/Occurrence.
Quote from: Medgar Evers
You can kill a man, but you can't kill an idea.

11clock


Phii

Yeah sounds really great...
would be alot of fun

Lingus

Here's my thoughts on the ideas:

- Items: Wouldn't be a bad thing. Obviously the amount of gold in the examples wouldn't necessarily be the same for SO3 as we don't know what the economy would be like.

I will always disagree with hp/stam potions. Even if they're only pvm. It's my personal opinion though... so.

I'm not sure what the bomb will do...

- Multiple Weapon Attacks: Not a bad idea.
- Special Ability Hats: Wouldn't mind having some more variety in hat abilities.
- Team PvP Setting: AKA Clans... You realize this is exactly how the current clan system works. All you would do is join a clan and you have two modes of pvp. Hit anyone, or only hit non-clanmates. Since I believe SO3 will probably be heavily clan based, it's likely people will just do that. I see you have colored it blue which I guess means it's intended for SO2. I personally think this is a bit unnecessary for SO2.

Mystery

Quote from: Lingus on January 23, 2010, 03:53:09 PM
Here's my thoughts on the ideas:

- Items: Wouldn't be a bad thing. Obviously the amount of gold in the examples wouldn't necessarily be the same for SO3 as we don't know what the economy would be like.

I will always disagree with hp/stam potions. Even if they're only pvm. It's my personal opinion though... so.

Yeah, I wasn't so sure about those myself....I was only advocating very weak ones, but still....


I'm not sure what the bomb will do...

Another weapon, quite simply, but with ammunition. It explodes after a short period of time(say, 1.3 sec or so). Kinda like the 'bow and arrow' idea suggested multiple times before, but instead, a Bomb Sack and Bombs.


- Multiple Weapon Attacks: Not a bad idea.
- Special Ability Hats: Wouldn't mind having some more variety in hat abilities.
- Team PvP Setting: AKA Clans... You realize this is exactly how the current clan system works. All you would do is join a clan and you have two modes of pvp. Hit anyone, or only hit non-clanmates. Since I believe SO3 will probably be heavily clan based, it's likely people will just do that. I see you have colored it blue which I guess means it's intended for SO2. I personally think this is a bit unnecessary for SO2.

It was a bit unnecessary, but my point was is that this would make people who aren't in clands and people of DIFFERENT clans be able to fight alongside each other. I could possibly foresee Team Tournaments WITHOUT any possibility of accidental friendly fire, as well as it being easier to remember teammates.
AKA Paradox/EnragedDeity/Occurrence.
Quote from: Medgar Evers
You can kill a man, but you can't kill an idea.

Lingus

Quote from: Mystery on January 23, 2010, 04:47:07 PM
Quote from: Lingus on January 23, 2010, 03:53:09 PM
I'm not sure what the bomb will do...

Another weapon, quite simply, but with ammunition. It explodes after a short period of time(say, 1.3 sec or so). Kinda like the 'bow and arrow' idea suggested multiple times before, but instead, a Bomb Sack and Bombs.

I see. So would it have area of effect? Would it hit multiple targets, or all targets in its range?

Quote from: Mystery on January 23, 2010, 04:47:07 PM
Quote from: Lingus on January 23, 2010, 03:53:09 PM
- Team PvP Setting: AKA Clans... You realize this is exactly how the current clan system works. All you would do is join a clan and you have two modes of pvp. Hit anyone, or only hit non-clanmates. Since I believe SO3 will probably be heavily clan based, it's likely people will just do that. I see you have colored it blue which I guess means it's intended for SO2. I personally think this is a bit unnecessary for SO2.
It was a bit unnecessary, but my point was is that this would make people who aren't in clands and people of DIFFERENT clans be able to fight alongside each other. I could possibly foresee Team Tournaments WITHOUT any possibility of accidental friendly fire, as well as it being easier to remember teammates.
I understand why you would want this, but I see clans being a bigger thing. People will be holding small clan battles or wars and will not worry overly much about making non-clan related teamings for one off tournaments.

Mystery

Quote from: Lingus on January 23, 2010, 08:05:04 PM
Quote from: Mystery on January 23, 2010, 04:47:07 PM
Quote from: Lingus on January 23, 2010, 03:53:09 PM
I'm not sure what the bomb will do...

Another weapon, quite simply, but with ammunition. It explodes after a short period of time(say, 1.3 sec or so). Kinda like the 'bow and arrow' idea suggested multiple times before, but instead, a Bomb Sack and Bombs.

I see. So would it have area of effect? Would it hit multiple targets, or all targets in its range?

Actually, yes. It would hit multiple targets in range of the blast. I've been thinking a few normal weapons could possibly be treated this way too in the future.

Quote from: Mystery on January 23, 2010, 04:47:07 PM
Quote from: Lingus on January 23, 2010, 03:53:09 PM
- Team PvP Setting: AKA Clans... You realize this is exactly how the current clan system works. All you would do is join a clan and you have two modes of pvp. Hit anyone, or only hit non-clanmates. Since I believe SO3 will probably be heavily clan based, it's likely people will just do that. I see you have colored it blue which I guess means it's intended for SO2. I personally think this is a bit unnecessary for SO2.
It was a bit unnecessary, but my point was is that this would make people who aren't in clands and people of DIFFERENT clans be able to fight alongside each other. I could possibly foresee Team Tournaments WITHOUT any possibility of accidental friendly fire, as well as it being easier to remember teammates.
I understand why you would want this, but I see clans being a bigger thing. People will be holding small clan battles or wars and will not worry overly much about making non-clan related teamings for one off tournaments.

Yeah, true. This is why I mainly suggested it for SOv2, because in SOv3 it won't have much merit.
AKA Paradox/EnragedDeity/Occurrence.
Quote from: Medgar Evers
You can kill a man, but you can't kill an idea.

Cactuscat222

I like what Blizzard did with potions, putting a cooldown on them after use, and the cooldown wouldn't start until after your engagement is over. That way, you are limited to a single potion use during a battle - which I think would be very fair.


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Mystery

Quote from: Cactuscat222 on January 23, 2010, 08:17:34 PM
I like what Blizzard did with potions, putting a cooldown on them after use, and the cooldown wouldn't start until after your engagement is over. That way, you are limited to a single potion use during a battle - which I think would be very fair.
That does sound nice, actually. Still, I don't think they should be usable at all in PvP.
AKA Paradox/EnragedDeity/Occurrence.
Quote from: Medgar Evers
You can kill a man, but you can't kill an idea.

Lingus

That works in a game like WoW (I assume that's what you're referring to). But not for SO. There is no "Engagement period". Unless you mean PvP (and even then it's hard to tell when one engagement ends unless you turn PvP off) and in that case I would say absolutely not. Might as well just increase the max HP of everyone in the game because everyone would always have at least 1 potion in their inventory for PvP fights. But for PvM, it's hard to make a distinction between engagements. It's easy in WoW because you turn  on attack and an enemy is constantly fighting or following you until it's dead or you run far enough away. If you use that same method in SO it would be way to easy to run just far enough away until the monster stops following you and then you can use another potion.

Mystery

Quote from: Lingus on January 24, 2010, 12:57:29 PM
That works in a game like WoW (I assume that's what you're referring to). But not for SO. There is no "Engagement period". Unless you mean PvP (and even then it's hard to tell when one engagement ends unless you turn PvP off) and in that case I would say absolutely not. Might as well just increase the max HP of everyone in the game because everyone would always have at least 1 potion in their inventory for PvP fights. But for PvM, it's hard to make a distinction between engagements. It's easy in WoW because you turn  on attack and an enemy is constantly fighting or following you until it's dead or you run far enough away. If you use that same method in SO it would be way to easy to run just far enough away until the monster stops following you and then you can use another potion.
Well, I never said I wanted any boosts in PvP. Ever. In PvM I guess outside of engagement could be the same distance that you lose hits at or something, so 'potions' are only feasible while healing.
AKA Paradox/EnragedDeity/Occurrence.
Quote from: Medgar Evers
You can kill a man, but you can't kill an idea.

Cactuscat222

Exactly what Mystery said. Plus, there is a cooldown - at least a minute, or however long you want before it can be used again. So even if the person ran out, they would risk losing all their hits, and then they would have to wait for the cooldown to finish.


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Lingus

Got it. That actually makes sense. So essentially, they can't have any hits on any monsters at all. If they hit a monster and go to rest, they would have to run 2 screen lengths (or whatever it is to lose hits) and THEN wait for the cooldown before they can use a potion.

Cactuscat222

Quote from: Lingus on January 25, 2010, 04:34:37 PM
Got it. That actually makes sense. So essentially, they can't have any hits on any monsters at all. If they hit a monster and go to rest, they would have to run 2 screen lengths (or whatever it is to lose hits) and THEN wait for the cooldown before they can use a potion.

Well, I don't exactly follow you there. I didn't say remove resting from the game, and players are still free to rest during battles... its just potions would be used as a last resort - if you had low health, and you knew you were about to be hit, you could quickly use a potion to save yourself. You'd have to wait awhile before another use, either till the monster is dead, or something along PvP lines, where the cooldown starts if you haven't got hit in awhile.

But I didn't say anything about not having hits on any monsters at all O.o


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Lingus

Quote from: Mystery on January 24, 2010, 04:06:31 PM
In PvM I guess outside of engagement could be the same distance that you lose hits at or something, so 'potions' are only feasible while healing.
This is what I was referring to...